BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Gods of Other Domains

Gods of the following domains are rare, with these domains more commonly revered with worship of the Primal God Beasts.   Death - The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. These deities are patrons of necromancers, death knights, liches, mummy lords, and vampires. Gods of the Death domain can also embody murder, pain, disease or poison, and the underworld.   Grave - Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse. To desecrate the peace of the dead is an abomination. Followers of these deities seek to put wandering spirits to rest, destroy the undead, and ease the suffering of the dying. Their magic also allows them to stave off death for a time, particularly for a person who still has some great work to accomplish in the world. This is a delay of death, not a denial of it, for death will eventually get its due.   Light - Gods of light promote the ideals of rebirth and renewal, truth, vigilance, and beauty, often using the symbol of the sun. Some of these gods are portrayed as the sun itself or as a charioteer who guides the sun across the sky. Others are tireless sentinels whose eyes pierce every shadow and see through every deception. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul’s improvement. Clerics of a god of light are enlightened souls infused with radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness.   Nature - Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests to friendly deities associated with particular springs and groves. Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular nature god. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.   Tempest - Gods whose portfolios include the Tempest domain govern storms, sea, and sky. They include gods of lightning and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. In the pantheons of seafaring people, gods of this domain are often ocean deities and the patrons of sailors.   Twilight - The Twilight Domain governs the transition and blending of light into darkness. It is a time of rest and comfort, but also the threshold between safety and the unknown. Deities of healing or respite, bravery or protection, travel or transition, or the night and dreams might grant their clerics the Twilight Domain. Clerics who serve these deities tend to be brave, delving into the dark to hold its dangers at bay and to bring comfort to those lost far from the light.   Example Gods
  • The Ancestor - The Kindred Faith's god of Nature and Tempest
  • Bakadal - Firbolg god of Nature and Life
  • Exardia, the Wellspring - Aasimar god of Tempest and Arcana
  • The Outcast - The Kindred Faith's god of Death, Grave, Twilight and Trickery
  • Saint Vetja - Keranov god of Light
  • Skova - Astartan elf god of Nature
  • Sumkar - Shifter god of Twilight
Children

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!