Duskvol
Duskvol is industrial in its development. Imagine a world like ours during the
second industrial revolution of the 1870s—there are trains, steam-boats, printing
presses, simple electrical technology, carriages, and the black smog of chimney
smoke everywhere. Doskvol is something like a mashup of Venice, London, and
Prague. It’s crowded with row-houses, twisting streets, and crisscrossed with
hundreds of little waterways and bridges.
The city is also a fantasy. The world is in perpetual darkness and haunted by
ghosts—a result of the cataclysm that shattered the sun and broke the Gates
of Death a thousand years ago. The cities of the empire are each encircled by
crackling lightning towers to keep out the vengeful spirits and twisted horrors
of the deathlands. To power these massive barriers, the titanic metal ships of
the leviathan hunters are sent out from Doskvol to extract electroplasmic blood
from massive demonic terrors upon the ink-dark Void Sea.
You’re in a haunted Victorian-era city trapped inside a wall of lightning powered
by demon blood.