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Bounty Hunter Guilds

Hunter’s registered with a guild carry it’s authority and reputation, and only they can take jobs posted to the guild. Failure to maintain the guild’s standards can result in fines and expulsion, tarnishing the guild’s image results in blacklisting, and actively betraying the guild or the terms of the hunt contract gets a bounty placed on the hunter. In many guilds, a retired hunter takes on the role of Overseer, taking the submitted contracts and offering them out to the most appropriate hunters available. This ensures that newer members of the guild get experience, and that high-performers don’t monopolize the offered contracts, while also pairing the jobs with those who have the most fitting skills.
  • The Traston Bounty Trackers guild is respected in most settlements, but only maintains offices in major cities. They are headquartered in Nu-Fou. Contracts in smaller settlements are direct commission, usually from the local guard but on rare occasions from private citizens. Bounties posted in cities with a guild hall can be specifically given to the guild, in which case private hunters won’t have access.
  • The Iqarian Guild is headquartered in Maia'desh and has authority throughout the empire. Only guild members are permitted to take bounties within imperial territory. Any bounty issued through private channels is illegal, and both the issuer and hunter will be charged accordingly. Foreign guild sponsorship carries no weight.
  • Vacruss has multiple private guilds, and one sponsored by the state (headquartered in Staltse, with a hall in each provincial capital). The majority are entirely manned by Tamers. A bounty can be posted to a specific one, or posted to the state which leaves it open to all. The different guilds have fierce rivalries, though most of them forbid sabotaging competitor hunters.

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