Emerald Clover
Everything presented is subject to change as the adventuring party discovers hidden secrets.
+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+4 | Strength | |
+6 | Dexterity | |
+1 | Constitution | |
+1 | Intelligence | |
+3 | Wisdom | |
+0 | Charisma |
+6 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+1 | Arcana | INT | |
+1 | Athletics | STR | |
+0 | Deception | CHA | |
+1 | History | INT | |
+6 | Insight | WIS | |
+0 | Intimidation | CHA | |
+1 | Investigation | INT |
+3 | Medicine | WIS | |
+1 | Nature | INT | |
+6 | Perception | WIS | |
+0 | Performance | CHA | |
+3 | Persuasion | CHA | |
+1 | Religion | INT | |
+6 | Sleight of Hand | DEX | |
+6 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Quarterstaff | +1 | STR | 1d6+1 | Bludgeoning | |
Versatile | |||||
Dart | +3 | DEX | 1d4+3 | Piercing | |
Finesse, Thrown |
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