Philo
Philo Aurelius, Esquire
A
Attributes
- Agility: d8
- Smarts: d4
- Spirit: d6
- Strength: d6
- Vigor: d8
Derived Attributes
- Parry: 8 (with rapier)
- Toughness: 7 (1)
- Pace: 6
Skills
- Athletics (Agility): d6
- Common Knowledge (Smarts): d4 -2 (Hinderance)
- Notice (Smarts): d4
- Persuasion (Spirit): d4
- Stealth (Agility): d8
- Fighting (Agility): d10
- Thievery (Agility): d6
- Shooting (Agility): d4
- Intimidation (Spirit): d6
Gear
- Rapier: Str+d4. Parry +1
- Leather coat: +1 toughness
Children
Edges
- Let's try that again: upon death, reincarnates in the room of the Eye. Probably.
- Low light vision: Ignore penalties for Dim andDark Illumination.
- Assassin: +2 to damage foes when Vulnerable or assassin has The Drop
- Luck: +1 Benny at the start of each session.
- Thief: +1 Thievery, Athletics rolls made to climb, Stealth in urban environments.
Hindrances
- Not from around here: -2 to all Common Knowledge rolls
- Vengeful: The adventurer seeks payback for slights against her.
- Thinskinned (Minor): The character is particularly susceptible to personal attacks. As a Minor Hindrance, he subtracts two when resisting Taunt attacks
- Suspicious (Minor): The individual is paranoid
- Jealous (Minor/Major): The individual covets what others have.