Philo

Philo Aurelius, Esquire

A

Attributes

  • Agility: d8
  • Smarts: d4
  • Spirit: d6
  • Strength: d6
  • Vigor: d8
 

Derived Attributes

  • Parry: 8 (with rapier)
  • Toughness: 7 (1)
  • Pace: 6
 

Skills

  • Athletics (Agility): d6
  • Common Knowledge (Smarts): d4 -2 (Hinderance)
  • Notice (Smarts): d4
  • Persuasion (Spirit): d4
  • Stealth (Agility): d8
  • Fighting (Agility): d10
  • Thievery (Agility): d6
  • Shooting (Agility): d4
  • Intimidation (Spirit): d6

Gear

 
  • Rapier: Str+d4. Parry +1
  • Leather coat: +1 toughness
Children

Edges

  • Let's try that again: upon death, reincarnates in the room of the Eye. Probably.
  • Low light vision: Ignore penalties for Dim andDark Illumination.
  • Assassin: +2 to damage foes when Vulnerable or assassin has The Drop
  • Luck: +1 Benny at the start of each session.
  • Thief: +1 Thievery, Athletics rolls made to climb, Stealth in urban environments.
 

Hindrances

  • Not from around here: -2 to all Common Knowledge rolls
  • Vengeful: The adventurer seeks payback for slights against her.
  • Thinskinned (Minor): The character is particularly susceptible to personal attacks. As a Minor Hindrance, he subtracts two when resisting Taunt attacks
  • Suspicious (Minor): The individual is paranoid
  • Jealous (Minor/Major): The individual covets what others have.