Nalla Kalagiano

Nalla Kalagiano

In my tribe, only the strong survive. We were a proud tribe, from what i remember. I remember our numbers kept getting smaller, until eventually when i woke up i was the only one left. I stayed in the woods for a while, fending for myself. Eventually I was tired of being alone. You can have only so many conversations with a bear skull. Don't get me wrong, he's the best friend I ever had, just not a big talker. I went to the closest big city to see if maybe any of my tribe had wandered down here too?   There were so many people! Small, weak, little people. I could rule over them all; crush them all beneath my boot. Of course, I couldn't get to that point on my own; not yet anyway. Some of them were kinda cute and fun to talk to. it's amazing how much information you can learn just from talking to people. And when they don't wanna talk... an axe loosens their lips pretty quickly.
Children
Gender
Female
Eyes
Bright, Pale Blue
Hair
Long, Braided, Black
Height
7'6"
Weight
285lbs
Related Plots

Nalla Kalagiano

Barbarian 2 Class & Level
Outlander Background
Goliath Race
Lawful Evil Alignment

Strength 16
+3
Dexterity 11
+0
constitution 14
+2
intelligence 8
-1
wisdom 10
+0
charisma 13
+1
Total Hit Dice 2
Hit Die 1d12+2
2 proficiency bonus
12 Passive perception
5 Strength
0 Dexterity
4 Constitution
-1 Intelligence
0 Wisdom
1 Charisma
saving throws
0 Acrobatics
0 Animal Handling
-1 Arcana
5 Athletics
1 Deception
-1 History
0 Insight
3 Intimidation
-1 Investigation
0 Medicine
-1 Nature
2 Perception
1 Performance
1 Persuasion
-1 Religion
0 Sleight of Hands
0 Stealth
2 Survival
skills
12
AC
25
Hit Points
0
Initiative
30ft
Speed
Light Armor, Medium Armor, Shields
Simple Weapons, Martial Weapons
Bagpipes
Common, Giant, Dwarvish
Proficiencies
Javelin 1d6+2 Piercing
Greataxe 1d12+5 Slashing
Greatclub 1d8+5 Bludgeoning
Javelin Attack: +2 1d20+2 Damage: 1d6+2
Greataxe Attack: +5 1d20+5 Damage: 1d12+5
Greatclub Attack: +5 1d20+5 Damage: 1d8+5 Attacks

Spellcasting
Bagpipes, Walking Staff, Hunting Trap, Traveler's Clothes, Backpack, Bedroll, Mess Kit, Tinderbox, Torch(10), Rations(10), Waterskin, Hempen Rope(50ft)
Equipment
I watch over my friends as if they were a litter of newborn pups.
I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
Personality Traits
If i dishonor myself, I dishonor my tribe.
The strongest are meant to rule.
Ideals
I am the last of my tribe, and it is up to me to ensure their names enter legend.
Bonds
Violence is my answer to almost any challenge.
I am too enamored of ale, wine, and other intoxicants.
Don't expect me to save those who can't save themselves. It's natures way that the strong thrive and the weak perish.
Flaws
Stone's Endurance: Once per long rest you may reduce incoming damage by 1d12+Con as a reaction

Powerful Build: You count as one size larger when determining your carry weight, and the weight you can push, pull, drag, or lift.

Mountain Born: You're acclimated to high altitude, including elevations above 20,000ft. You're also naturally adapted to cold climates.

Rage:
  • Advantage on Strength Checks and Strength Saving Throws

  • When making a Strength Melee Attack you gain bonus damage to that attack. (+2)

  • You have resistance to bludgeoning, piercing, and slashing damage.


Unarmored Defense: While not wearing armor, your AC is equal to 10+Dex+Con. You can still use a shield.

Reckless Attack: When you make your first attack on your turn, you can attack with advantage while raging. Attacks against you have advantage until your next turn.

Danger Sense: You have advantage on Dexterity Saving Throws against effects that you can see, such as traps and spells. You cannot be blinded, deafened, or incapacitated to use this feature.
Features & Traits

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