Birdfolk

Birdfolk

Alternate Name: Fientari
Sylvan Name: Aroko'qo
  Birdfolk are an exploratory race of Fey which are highly adaptive and can live in any environment. While, as all Fey, they call the Rainy Country their home, many Birdfolk treat the island of Kai'Rin as a second homeland. Birdfolk are also especially common in Arberia, where they find happy employment among the merchant caravans and are given the opportunity to learn about a plethora of peoples.  

General Information

Rarity: Common. (You may play this race without consulting the DM.)   Physical Description: Birdfolk sport feathers all across their body and have claws and talons instead of hands and feet. They do have opposable thumbs, and are just as capable as any humanoid at using them. Birdfolk are flightless, though some may have vestigial wings that allow them to glide more easily. Their eyes are beady and they have outward-pointing beaks instead of mouths. Birdfolk are about the size of humans, though they tend to weigh less because of their bones, which are hollow.   Family Structure: Birdfolk typically live with their immediate families, though they care greatly for their older folk, who may move in if they need the aid or care of their youngers. This typically happens towards the end of their lives, when grandchildren have reached adulthood. This is because Birdfolk typically leave their families when they become adults, and thus parents suddenly find enough empty space and resources to take in the aging grandparents. When Birdfolks leave home, they spend a period of time exploring the world before returning to live more sedentary, independent lives near their family.   Attitude Toward Society: Birdfolk have a fascination with mortal societies. They have an intellectual admiration for their complexity and rules, but at the same time they do not want to be personally involved with them. Still, they can settle down and fit in well enough, though they always need their alone time in less depressing locales, such as local glades, oases, or rock circles, where they can meditate and get back in touch with the natural world.   Attitude Toward Gender: Birdfolk do not have obvious sexual characteristics, and are by all accounts androgynous. They may adopt gender identities as a result of their intrigue in societal workings, but this is typically less of a personal choice and more of one made through personal interest. Birdfolk can often fall into the dominant society's gender dynamics based on the color of their feathers, and the associations of those colors within broader culture, leading to some to dye their feathers so as to "change" their "gender."   Attitude Toward Relationships: Birdfolk form very close life partnerships, and these are often the only relationships they have in their lives. If a life partner dies, Birdfolk typically do not find another, though if they do, it is often one who has experienced a simialr loss. Birdfolk rarely form these relationships outside of their race, partly because others take such commitments less seriously.  

Race (5e)

Birdfolk (5e)

ability score increase: +1 Wisdom
age: Birdfolk typically mature by age 12, and have lifespans that can reach age 60.
Size: Medium
speed: 30ft
Languages:
race features:
Farvision: You can see twice as far in dim light, and retain the ability to distinguish colors and detail under these conditions.   Mimicry: You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a succesful Wisdom (Insight) check opposed by your Charisma (Deception) check.   Glide: You may use your feathered arms and legs to glide. When falling while gliding, you move forward at a rate of 10 ft./10 ft. downwards, with adjustments based on weather conditions. You do not take fall damage so long as you are gliding.
 

Ancestry (Pathfinder 2e)

Birdfolk feats emphasize their avian physiology, their associations with mysticism, and their affinity towards performance and playful trickery.  

Birdfolk

Hit Points
6
Size
Medium
Speed
25
Ability Boosts
Dexterity, Free
Ability Flaw
Traits
Humanoid, Fey, Birdfolk
Languages
Human Common, Chirpchant, additional languages equal to your Intelligence modifier (if it's positive).
Special Abilities
Low-Light Vision: You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light.   Keen Eyes: Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.
Heritages
Jinxed Birdfolk: Your lineage is full of mystical leaders, and you have an ancestral connection to their spirits. If you succeed at a saving throw against a curse or misfortune effect, you get a critical success instead. When you would gain the doomed condition, attempt a DC 17 flat check. On a success, reduce the value of the doomed condition you would gain by 1.   Polychromatic Birdfolk: Your body is covered with exceptionally colorful feathers that create vibrant, eye-catching patterns, and it's easier to make an impression on people. You're trained in Diplomacy. If you're already trained in Diplomacy (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the Group Impression skill feat.   Seaside Birdfolk: You're the descendant of Birdfolk who travel the seas or live on coastlines. Your feathers are especially water-repellent and sleekly angled for diving, allowing you to catch fish and other prey in the shallows. You are trained in Athletics, and you gain the Underwater Marauder skill feat as a bonus skill feat.   Songbird Birdfolk: You are skilled in cooing and mimicry. You receive a +1 circumstance bonus on Deception checks to Impersonate a mimicked voice, where the sound of the voice is the only factor; if you are a master in Deception, you gain a +2 circumstance bonus instead. You also gain a +1 circumstance bonus on Performance checks to sing; if you are a master in Performance, you gain a +2 circumstance bonus instead.
Ancestry Feats
NameTraitsLevelPrerequisitesBenefitsDetails
Aroko'qo LoreBirdfolk1-You learned skills for surviving in the place where your people were dispersed.
Show spoiler
You learned skills for surviving in the place where your people were dispersed. You gain the trained proficiency rank in Society and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Birdfolk Lore.
Avian EquilibriumBirdfolk1-Your wings provide balance when you most need it.
Show spoiler
Your wings provide balance when you most need it. You gain the Steady Balance and Acrobatic Performer skill feats as bonus feats, even if you aren't trained in Acrobatics.
Nestling FallBirdfolk1-You trust the strength of your wings and can spread them to glide safely to the ground.
Show spoiler
You trust the strength of your wings and can spread them to glide safely to the ground. As long as you can act, you take no damage from falling, no matter what distance you fall. You cannot take any ancestry feat which has Skyborn Birdfolk as a prerequisite.
RotsmellBirdfolk1-Your ancestors were scavengers, and you inherit their knack for picking up scents.
Show spoiler
Your ancestors were scavengers, and you inherit their knack for picking up scents. You gain imprecise scent with a range of 30 feet.
Scavenger's SearchBirdfolk1-You're always on the lookout for supplies and valuables.
Show spoiler
You're always on the lookout for supplies and valuables. Each time you use the Seek action to search for objects (including secret doors and hazards), you can search for objects in your choice of a 10-foot emanation around you or an adjacent 15-foot-by-15-foot area, rather than a single adjacent 10-foot-by-10-foot area.
Squawk!Birdfolk1-You let out an awkward squawk, ruffle your feathers, or fake some other birdlike tic to cover up a social misstep or faux pas.
Show spoiler
You let out an awkward squawk, ruffle your feathers, or fake some other birdlike tic to cover up a social misstep or faux pas. When you critically fail a Deception, Diplomacy, or Intimidation check against another creature, you get a failure on the triggering check rather than a critical failure. All creatures that witnessed you Squawk are temporarily immune for 24 hours.
Story CroonerBirdfolk1-You're a talented story weaver and use your voice effectively.
Show spoiler
You're a talented story weaver and use your voice effectively. You are trained in Performance. If you would automatically become trained in Performance, you instead become trained in a skill of your choice. You also gain the Impressive Performance skill feat and gain a +1 circumstance bonus when Performing for an audience of Birdfolk.
Waxed FeathersBirdfolk1-Your feathers are coated in a waxy substance that repels water.
Show spoiler
Your feathers are coated in a waxy substance that repels water. You gain a +1 circumstance bonus to saving throws against effects that have the water trait. So long as you're in a dry place, you can spend one action to shake off any water that clings to your clothing and feathers to instantly become dry.
Feather FanBirdfolk5-You've learned to bind some of your feathers together into a fan to focus your ancestral magic.
Show spoiler
You've learned to bind some of your feathers together into a fan to focus your ancestral magic. You gain a Birdfolk feather fan: a magic item of light Bulk with a level equal to your level and the evocation and primal traits. You (and only you) can use the Birdfolk feather fan to cast Birdfolk magic. If your fan is lost or destroyed, you can create a replacement during your daily preparations; if you do so, your previous fan falls apart into mundane feathers. Further feats might grant you additional activations of your Birdfolk feather fan, but you can never have more than three activations per day, no matter how many such feats you have. The DC for spells you cast with your Birdfolk feather fan is your class DC or spell DC, whichever is higher. You can cast the 1st-level gust of wind spell by activating your Birdfolk feather fan. Activate Interact; Frequency once per day; Effect You cast one of the spells contained in your Birdfolk feather fan. Activating the fan takes the spell's normal number of actions. You can also Activate the fan to cast a cantrip you've gained from a heritage or ancestry feat; this activation doesn't count against the fan's uses per day
Feathered CloakBirdfolk5Polychromatic Birdfolk heritageYour polychromatic patterns are distracting, and they command a deceptive elegance when folded back.
Show spoiler
Your polychromatic patterns are distracting, and they command a deceptive elegance when folded back. You receive a +2 circumstance bonus to Thievery checks to Palm an Object. Additionally, you can better obscure objects on your person, providing a +2 circumstance bonus to Stealth checks to Conceal an Object.
Eat FortuneBirdfolk, Concentrate, Divination, Divine5Jinxed Birdfolk heritageAs someone tries to twist fate, you consume the interference.
Show spoiler
As someone tries to twist fate, you consume the interference. Once per day when a creature within 60 feet uses a fortune or misfortune effect, the triggering effect is disrupted. If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll.
Magpie SnatchBirdfolk5-You move quickly, snatching a shiny item that catches your eye.
Show spoiler
You move quickly, snatching a shiny item that catches your eye. Stride twice, and you can Interact to grab an unattended object at any point during your movement.
One-Toed HopBirdfolk5-Assuming a peculiar stance, you make a short hop on each toe.
Show spoiler
Assuming a peculiar stance, you make a short hop on each toe. You make a vertical Leap without triggering reactions that can be triggered by move actions or upon leaving or entering a square.
Thrown VoiceBirdfolk5Songbird Birdfolk heritageYou've learned how to throw your voice through the winds, tricking others as to your location.
Show spoiler
You've learned how to throw your voice through the winds, tricking others as to your location. You can cast ventriloquism as a primal innate spell twice per day.
WavegliderBirdfolk5Seaside Birdfolk heritageYou can cut through water like a bird through air.
Show spoiler
You can cut through water like a bird through air, and your place has long been upon the sea or coastline. You gain a swim Speed of 15 feet.
Ferocious GustBirdfolk, Air, Concentrate, Manipulate9-With heavy wing beats, you whip up a furious gust and direct it at your opponents.
Show spoiler
Once per 10 minutes, with heavy wing beats, you whip up a furious gust and direct it at your opponents. This air blast has the effects of gust of wind with a DC equal to your class DC or spell DC, whichever is higher.
Soaring FlightMorph, Primal, Birdfolk, Transmutation9Nestling FallTo be a Birdfolk is to be unburdened by the concerns of the world below.
Show spoiler
To be a Birdfolk is to be unburdened by the concerns of the world below. You grow a pair of magical wings or expand your existing ones. For 5 minutes, once per day, you gain a fly Speed equal to your land Speed or 20 feet, whichever is greater.
Wind God's FanBirdfolk9Feather FanYour fan can stir up even more powerful winds.
Show spoiler
Your fan can stir up even more powerful winds. You can Activate your Birdfolk feather fan one additional time per day. Add the 3rd-level wall of wind spell to the spells contained within your fan
Wing StepBirdfolk9-With a sharp flap of your wings, you stay light on your feet as you move.
Show spoiler
With a sharp flap of your wings, you stay light on your feet as you move. You Step 5 feet twice.
Harbinger's CawAuditory, Misfortune, Birdfolk13-You caw ominously, cursing the creature with misfortune.
Show spoiler
Once per day, you may caw ominously, cursing a creature (who is within 60 feet and about to attempt an attack roll or skill check) to misfortune. The target creature must roll the triggering check twice and take the lower result.
Jinx GluttonBirdfolk13Eat FortuneYou can Eat Fortune once per hour, rather than once per day.
Show spoiler
You can Eat Fortune once per hour, rather than once per day.
Thunder God's FanBirdfolk13Wind God's FanA wave of your fan unleashes the fury of the storm.
Show spoiler
A wave of your fan unleashes the fury of the storm. You can Activate your Birdfolk feather fan one additional time per day. Add the 5th-level lightning bolt spell to the spells contained within your fan.
Soaring FormBirdfolk17Soaring FlightYour wings grow stronger.
Show spoiler
Your wings grow stronger. You gain the effects of Soaring Flight at all times.
You Might...
  • Have a fascination with the varied cultures of the world.
  • Be eager to experience new things and to see new sights.
  • Hold especially close to the ties you have with your family.
  Others Probably...
  • Look to you as a source of broad knowledge, and appreciate your enthusiasm for learning their traditions.
  • Get confused by your simultaneous respect for and disregard of cultural norms.
  • Have difficulty reading your expressions and body language.