Brightlings

Brightlings

Brightlings are the chosen children of Jenasa. They are typically the result of her interference in the bloodlines of Humans and Elves, though rarely other mortals and even Fey may be touched by her will. Unlike others affected by the Ones Within, Brightlings are typically celebrated - if with an underlying suspicion - by worshippers of the deities of the Triad Song.  

General Information

Rarity: Uncommon. (You may play this race only after consulting with the DM. There may be limits on the number of players able to play this race in a single party.)   Physical Description: Brightlings stand out primarily by their halos, though some have broad, avian-like or angelic wings and others have developed body-wide glows and markings that betray their ancestry. Some Brightlings become so later in their lives, a rumor and goal which is especially prominent among the crusaders of Borden. Aside from light-like features and potentially wings, Brightlings retain the physical forms of other races.   Family Structure: Brightlings often grow up in large family structures, where the church of Nes or Pyriel is intimately involved in their rearing and education. They tend to have strong feelings of duty to their communities and family, and though they typically live independently upon reaching adulthood, they stay in close contact with their families and friends.   Attitude Toward Society: Brightlings are typically model citizens, exemplifying all that is good and lawful within society. Despite this, they are quick to cause trouble when faced with grievous injustice, but most recognize that they are but a minor part of the world's march towards progress and that they do not have the right or authority to meddle in mortal affairs as they see fit. The majority of Brightlings find a comfortable position in churches, especially those of the Triad, who are more than eager to hire.   Attitude Toward Gender: Brightlings inherit the gender norms of the societies they inhabit, typically Human or Elven. They rigidly embrace these genders, as they do all norms and roles in their respective societies. They see no reason to question their place in such an abstract way.   Attitude Toward Relationships: Most Brightlings do not form relationships, and are effectively aromantic and asexual. Those who do form relationships typically do so with other members of the faiths they follow, and are almost always monogamous.  

Race (5e)

Brightling (5e)

ability score increase: +1 Charisma
age: Brightlings mature by the age of 15, and can live up to 120 years old.
Size: Medium
speed: 30ft
Languages:
race features:
Halo: You have a halo. You may cause it to burn brighter at will, radiating light 10 ft. outwards. Creatures whose vision is negatively affected by sunlight are affected by your halo.  

Lightbringer

The influence of Jenasa manifests through the Lightbringer's powers over manipulation of light. Lightbringers appear as humanoids, but sport runes across their skin and eyes that can burn bright in color, making the Brightling a font of positive energy.   Glowbound: You are capable of transforming your body into pure life energy. Your halo's light radiates outward to 30 feet and any undead attacker which strikes you takes 1d6 points of radiant damage + 1 point per your level. You may do this for a number of rounds equal to your Constitution modifier between long rests.  

Brightwing

The influence of Jenasa manifests through the Brightwing's more angelic characteristics. Though they do not have the powers of light within them, they sport expansive wings which permit them to fly into the heavens in pursuit of their foes.   Heavenbound: You are capable of flying with a speed of 20 ft. You must be in a space wide enough to accommodate your wingspan, which is three tiles if you are medium-sized and one tile if you are small. If you are hit while flying, you must make a Constitution save with a DC equal to 10 or half the damage taken, whichever is higher, falling to the ground on a failure. You must move at least half your speed in a turn while flying, or you fall to the ground.  

Brightling - Variant

  Jenasa's Chosen: You were isolated as you trained in Jenasa's path, and have been especially gifted by her powers due to your strict dedication. You gain both the Lightbringer and Brightwing subraces, but you do not gain a cultural trait. Additionally, you gain +2 Charisma instead of the usual +1.
 

Versatile Heritage (PF2e)

Brightling

Versatile Heritage
Your bloodline has been touched by the influence of Jenasa. You gain the Brightling trait, in addition to the traits from your ancestry. You also gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from Brightling feats and feats from your ancestry whenever you gain an ancestry feat.
Ancestry Feats
NameTraitsLevelPrerequisitesBenefitsDetails
Blessed MarksBrightling1-You bear tattoos and runic markings all over your body. They glow in white and gold.
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You bear tattoos and runic markings all over your body. They glow in white and gold. Choose one cantrip from the divine spell list. You can cast this cantrip as a divine innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.
Broad WingsBrightling1-You bear wings, whether angelic or avian.
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You bear wings, whether angelic or avian. You can use them to glide safely to the ground. As long as you can act, you take no damage from falling, no matter what distance you fall.
Glowing EyesBrightling1low-light visionYour golden, glowing eyes pierce through darkness.
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You can see through darkness. You gain darkvision.
HaloBrightling1-You are surrounded by a halo of light at all times.
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You are surrounded by a halo of light at all times. Your halo sheds light with the effects of a divine light cantrip. A cantrip is heightened to a spell level equal to half your level rounded up. You can suppress or reestablish the halo with a single action, which has the concentrate trait.
Jenasan LoreBrightling1-You were raised receiving praise for your bloodline, and you received a grand religious education.
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You were raised receiving praise for your bloodline, and you received a grand religious education. You gain the trained proficiency rank in Diplomacy and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Brightling Lore.
Blessed Blood (Brightling)Brightling5-Your freshly spilled blood is sanctified, and ingesting it causes effects similar to those of holy water.
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Your freshly spilled blood is sanctified, and ingesting it causes effects similar to those of holy water. Whenever a demonkin, undead, or creature with a weakness to good damage drinks your blood or deals piercing or slashing damage to you with jaws, fangs, or a similar attack, that creature takes 1d6 good damage. You gain a +4 circumstance bonus to Crafting checks to Craft holy water using your own blood as one of the ingredients.
Empyreal BlessingBrightling5-You can call forth a benediction upon your allies by praying to Jenasa.
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You can call forth a benediction upon your allies by praying to Jenasa. You can cast bless once per day as a 1st-level divine innate spell.
Healer's HaloBrightling5HaloYour halo can enhance positive energy.
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Your halo can enhance positive energy. When you or allies within 30 feet recover Hit Points while your halo is active, they recover an additional 1d6 Hit Points. Creatures who benefit from this power become temporarily immune to its effect for the next 10 minutes.
Tranquil SanctuaryBrightling5-Whenever possible, you follow the serene path and encourage others to do the same.
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Whenever possible, you follow the serene path and encourage others to do the same. You can cast sanctuary once per day as a 1st-level divine innate spell.
Angelic MagicBrightling9Blessed MarksYou can tap into the heavenly magic that is your birthright.
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You can tap into the heavenly magic that is your birthright. You can cast continual flame and shield other each once per day as 2nd-level divine innate spells.
Celestial WingsBrightling, Divine, Morph, Transmutation9Broad WingsWith effort, you can gather strength within your wings and put them to use.
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With effort, you can gather strength within your wings and put them to use. For 10 minutes, you gain a fly Speed equal to your Speed.
Brightling's MercyBrightling13-Your celestial powers allow you to remove lesser afflictions with ease.
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Your celestial powers allow you to remove lesser afflictions with ease. Each day, you can cast two 4th-level divine innate spells. You can choose from the following spells each time you cast: remove curse, remove disease, and neutralize poison.
Celestial StrikesBrightling13-Your connection to good arms all your attacks against forces of evil.
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Your connection to good arms all your attacks against forces of evil. All your weapon and unarmed Strikes deal 1 additional good damage and have the good and magical traits.
Celestial WordBrightling17-You can call forth a holy word from the celestial realms to punish your foes.
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You can call forth a holy word from the celestial realms to punish your foes. Once per day, you can cast divine decree as a 7th-level divine innate spell. You must choose good for the spell's alignment, and you can Cast the Spell regardless of whether you worship a deity or what their alignment is.
Eternal Wings (Brightling)Brightling17Celestial WingsYour wings are now a permanent part of your body.
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Your wings are now a permanent part of your body. You gain the effects of Celestial Wings at all times, rather than just once per day for 10 minutes.
You Might...
  • Possess a strong sense of fashion, favor exquisitely crafted tools, or carry yourself with instinctual grace.
  • Gain satisfaction in working alongside others.
  • Feel a compulsion to act stoic and steadfast, even when you feel internally like breaking down.
  Others Probably...
  • Treat you with worship or reverence, but distance you by putting you on a pedestal.
  • Think you can provide simple and free supernatural solutions for all their problems.
  • Become overly worried about your possible judgement.