Thalgor

Thalgor

The Thalgor, sometimes known as the Beast-Hordes, embody a large category of species and subsets of species which have been warped into a violent state by various entities of Ones Around (and, in particular, by the blood-haze). While most Thalgor are extremely violent and hostile towards the other races, it is possible that one is a descendent of them and another race, and thus they are included as an option for completion. The most populous Beast races include Gobs, Ogrim, Skizzards, Gnolls, and Drogs. A pure Thalgor character should not be played.   Rarity: Rare. (You may play this race only after consulting with the DM. There may be limits on the number of players able to play races of this category in a single party.)  

Race (5e)

Beasts (5e)

ability score increase: According to other ancestry.
age: Varies.
Size: Medium
speed: 30ft
Languages:
race features:
You are required to take another ancestry, as one of the following subraces may only be your secondary ancestry.  

Gobs

Strong Stomach: You can eat almost anything without fear of getting sick. You have advantage on saving throws against poison and disease, and you have resistance against poison damage, triggered by something you have eaten or drunk.  

Ogrim

Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.  

Skizzard

Scales: You have a scaly hide that provides a measure of protection. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use this score to determine your AC if worn armor would leave you with a lower score. You may benefit from a shield as normal.  

Drog

Blood-Fueled Fury: If you move at least 20 feet straight toward a creature and then hit it with a melee attack on the same turn, you can cause the melee attack to do extra damage to the creature and attempt to shove the creature as part of the attack. The extra damage equals your level.  

Ratling

Plagueborn: You have advantage on saving throws against poison, and you have resistance against poison damage.
 

Versatile Heritage (PF2e)

Thalgor

Versatile Heritage
The blood of the Beast-Hordes flows within you, and the blood-haze lingers not far behind. You gain the Thalgor trait, in addition to the traits from your ancestry. You gain one extra ancestry feat from the Thalgor list in addition to any others you would gain at 1st level.
Ancestry Feats
NameTraitsLevelPrerequisitesBenefitsDetails
Drog AncestryLineage, Drog, Thalgor1-You gain the Drog trait and are particularly intimidating.
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You gain the Drog trait and are particularly intimidating. You are trained in Intimidation (or another skill of your choice, if you were already trained in Intimidation) and gain the Intimidating Glare skill feat as a bonus feat.
Gobbish AncestryLineage, Gob, Thalgor1-You gain the Gob trait and darkvision.
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You gain the Gob trait and darkvision.
Ogrim AncestryLineage, Ogrim, Thalgor1-You gain the Ogrim trait and your punches come with greater strength.
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You gain the Ogrim trait and your punches come with greater strength. When you critically hit with a Strike using an unarmed attack that isn't nonlethal, the target takes 1d4 persistent bleed damage. This can be because you're taking the penalty to use a fist for a lethal attack or because you have an unarmed attack without the nonlethal trait due to Iron Fists, Tusks, or a similar ability.
Ratling AncestryLineage, Ratling, Thalgor1-You gain the Ratling trait and can understand the speech of rats.
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You gain the Ratling trait and can understand the speech of rats. You can ask questions of, receive answers from, and use the Diplomacy skill with rodents, including beavers, mice, porcupines, rats, and squirrels, but not with other mammals, such as dogs or bats. The GM determines which animals count as rodents.
Skizzard AncestryLineage, Skizzard, Thalgor1-You gain the Skizzard trait and can cast simple spells using fragments of bones.
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You gain the Skizzard trait and can cast simple spells using fragments of bones. Choose one cantrip from the primal spell list. You can cast this cantrip as a primal innate spell at will, and it's heightened to a spell level equal to half your level rounded up.
Fang ShapenerThalgor1-You have filed your teeth into jagged points.
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You have filed your teeth into jagged points. You gain a jaws unarmed attack that deals 1d6 piercing damage. Whenever you score a critical hit with your jaws attack, your target takes 1 persistent bleed damge per weapon damage die.
Skull CreeperThalgor1-You wear skulls to demoralize foes.
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You wear skulls to demoralize foes. You become trained in Intimidation and gain the Intimidating Glare skill feat. If you're already trained in Intimidation, you instead become trained in a skill of your choice. If you pay 50 gp for a splendid skull mask, the mask grants you a +1 item bonus to Intimidation; its usage is worn (mask).
Blood FrenzyThalgor5-Just the taste of blood is enough to send blood rushing through your veins in a supernatural fury.
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Just the taste of blood is enough to send blood rushing through your veins in a supernatural fury. Whenever you critically succeed a Strike on a living creature, you become quickened until the end of your next turn and you can use the extra action to make an extra Strike, Stride or Step.
Chosen of HextorThalgor5-You bear the favor and blessings of Hextor, lord of the blood-haze. Another Thalgor heritage manifests within you.
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You bear the favor and blessings of Hextor, lord of the blood-haze. Another Thalgor heritage manifests within you. Choose another lineage feat alongside this one.
Scar-Thick SkinThalgor5-Glorious, storied scars cover and protect much of your body.
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Glorious, storied scars cover and protect much of your body. Your DC on flat checks to end persistent bleed damage is reduced from 15 to 10, or from 10 to 5 after receiving especially appropriate assistance.
TorcherThalgor5-You know how to use fire to your advantage.
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You know how to use fire to your advantage. You can light yourself thoroughly on fire with a held torch, a bottle of alchemist’s fire, or a similar incendiary, dealing yourself 1d6 persistent fire damage. As long as you are suffering persistent fire damage, all your melee attacks against adjacent creatures deal an additional 1 fire damage per weapon damage die. Any creature that successfully Grapples, Shoves, or Trips you takes 1d6 fire damage; if it uses a weapon for that action, the weapon takes the damage instead. You must still attempt the flat check to remove the persistent fire damage each round, as normal.
VandalThalgor5-You have a knack for breaking and dismantling things.
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You have a knack for breaking and dismantling things. Putting them back together is the boring part, so you largely don't bother with that. You become trained in Thievery. If you would automatically become trained in Thievery (from your background or class, for example), you instead become trained in a skill of your choice. In addition, whenever you hit with a Strike against a trap or an unattended object, you ignore the first 5 points of the object's Hardness.
BloodthirstThalgor9-You’ll eat anything and anyone.
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You’ll eat anything and anyone. Whenever you inflict damage with an unarmed attack, you gain temporary Hit Points equal to half your level for 1 minute.
Hex MagicThalgor9-You can wield the magical power that courses in your blood.
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You can wield the magical power that courses in your blood. You can cast death knell and false life each once per day as 2nd-level divine innate spells.
You Might...
  • Strive to prove that you have a place among other civilized peoples, perhaps even to yourself.
  • Fight tooth and nail—sometimes literally—to protect yourself and your friends from danger.
  • Project an air of intimidation to conceal your nervous disposition.
  Others Probably...
  • Consider you dangerous, due to your reputation and intimidating appearance.
  • See you as a violent brute, lacking in discipline.
  • Assume you can’t—or won’t—read.