Owl Bamas Barracks

The barracks allows adventurers to collectively spend favor during an adventure up to the CP value of the barracks /100. (20 favor can be spent in total if the barracks has 2000 CP) Each favor spent adds a value of 2 HP to the groups' tokens (so at 20 favor, each player has a token worth 40 HP). Each member of the party receives one and only one token per adventure.   Each token now acts as a one time 'shield' that you can activate as a free action any time you would take damage. The' shield' lasts until the beginning of your next turn or until exhausted, which ever comes first.   (It should be noted that this isn't a literal or magical shield, it's a remember your training moment of clarity that helps your character persevere through an otherwise deadly situation.)

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