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Swamp of Sorrows

The air becomes humid and thick, a stagnant smell fills the air as the ground starts to get muddy and wet, the deeper in the party their sweat gets sticky and uncomfortable

After a day of walking the party will need to camp down for the night perception 14 spots whatever will attack the party, roll 1d4 to decide.
  1: Quaggoth
Page 256
2. Shambling Mound
Page 270
3. Treant
Page 289
4. Troll
Page 291
The next day the party sees a ruined pyramid sticking out of the water in a lake in the middle of the swamp. To the side of the lake is ruined walls of what looks like a once human castle.
 

Marshtide Watch

  A run down settlement with a small harbour but no boats are docked. A few fishing boats are in the near area, around the camp there is an Inn, blacksmith, a cart selling general goods and a potion seller.
  Inn - 20 Silver per night
A run down settlement with a small harbour but no boats are docked. A few fishing boats are in the near area, around the camp there is an Inn, blacksmith, a cart selling general goods and a potion seller.
  Holaaru - A broken Draenei who runs the Inn.
  Kaden - A human male with dark greasy hair, adventures in a party who hunt on some of the upper levels of the sunken temple, looking for artifacts, heistatent about going deeper.
  Burkhard - A dwarven male with thick brown hair in the party with Kaden.
  Igdal - An Orc male pale green skin, wearing armor, getting too close you get cold.
  Blacksmiths
  Hull Forgehammer - a dwarven male aged which scars on his face stopping hair from growing in certain places on his beard.
  Potion Seller
  Zoven - A male broken Draenei sits at a cart with vials in crates he sells health potions for the party, including resistance potions to necrotic damage, fire damage, and ice damage. 50 gold per potion and they last a day.


Temple of Atal’Hakkar

Poking out the water a large Pyramid, nature seems to have claimed this ancient ruin there are vines and other plants growing all over it, the stairs up are covered in a soggy moss that makes climbing the stairs to the top hard work, at the top of the temple is an opening ruble covers most of the opening but there is enough room to squeeze in. Inside is a staircase heading down the occasional room but it has been picked clean. Water drops down and the floor is damp, after delving deeper and deeper down, the rest of the staircase is submerged under water. The water is dark and murky, the water smells of saltwater. Looking under the water perception of 17 will tell the party that there is an end about 130ft on the other side, after 30 ft they need to make a con save of 8 to hold their breath, at 60ft con save if 14, at 90ft con save of 16. If they fail they need to make a save of double the normal amount; if they fail they hit 0 HP and fall unconscious, after that they receive a death save fail every 30ft. Looking around the water they see an alter and fallen pillars
1. As the party ender the room there is a pile of bones in the centre they are large and scattered all around the room, as they move further into the room the bone start to twitch as the gather up and form a Bone Naga
Page 223
2. In this room is a group of troll in robes (8) and one at the top in a ceremonial bone outfit (Use Orc & Orc of Gruumsh) when they die they turn into ghosts.
Page 246 & 247
3. A large room that is mostly empty a humanoid creature stands on one end of the room, it’s groaning, has two long arms that almost touch the floor the creatures hands are large curved scythe like claws as it turn stumbles towards the party as the lights flicker and it’s gone.
4. In this room there are chunks of meat and a butcher's knife, nature check 17 to demtermine it’s dragon meat.
5. This room has a staircase but there is a doorway blocking the way first of all a ghost of a troll shows up he speaks
“Never ahead, ever behind,
Yet flying swiftly past;
For a child I last forever,
For adults I'm gone too fast.”
Answer
Youth or Childhood
After they make their way down stairs the party are greeted with a room sleeping in the room is a large Green Dragon, behind him sits, artifacts from the temple piled up.
Page 94
Loot table is 500 gold plus one magic Item

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