Session 10
- The party debated heading to challenge Saal Dreadstroke now that half his team of assassins had been dealt with. Seeing the jail on fire and knowing that with the blacksmith dead, Mauriana Teskelyndros would be the only person who could potentially save Sheriff and so they went to rescue the prisoners.
- With the buildings on fire, only one person could go through the door at once but Boklo and Pascale d'Orien were able to save the old woman and Dr. Emilaj Constock.
- As those two were inside the jail, Ganji Saberhands and Yrgna Bloodfist with a pack of death dogs attacked everyone left outside!
- Xcarface Linx was lost in the battle by way of too many bites from the beasts, but the party prevailed and went on to the church.
- While praying at the church Pascale d'Orien shined with a silver light and the party gained temporary health to face the final assassin. Mother Jahanah was befuddled to see this.
- General Grevious a warforged townsperson joined the party in the fight for Salvation! Saal executed a bugbear passenger out of his 10 hostages in front of some of the party...
- Saal invited the players to introduce themselves before commencing. Only Rigaldo de la Rosa had words for the brute. As the party launched ranged missile attacks, Saal ran towards the party approaching on the paltform and as he did, he released 7 flying daggers that all tried to buzz saw through Rigaldo.
- Alone, even with the daggers, Saal was no match for Team Kick Ass! During the battle, Boklo learned by going into rage that the executed passenger was his grandmother, as her spirit guarded and guided him in rage.
- Back at the base, Slingblade heard The Oracle of War stop repeating "Third Protocol Initiated" and instead say,
"Third Protocol Resolved. Resuming Normal Function."
- What is the Oracle of War? Who made it, and why do they want it back so badly? What is the meaning of the verse it provided from the Draconic Prophecy? What about Sheriff? All these questions, and more, will be answered in adventures to come!
Welcome to Eberron!
Eberron embraces swashbuckling action and pulp adventure while adding a layer of noir
intrigue. Daring heroes battle villains in high-stakes instances of over-the-top action,
dealing with narrow escapes and ominous mysteries that threaten the world’s safety. But
stories don’t always end well, villains sometimes succeed, and there isn’t a perfect answer to every
problem. Magic is common, and weaved through everyday life. Blacksmiths use mending for minor
repairs, Continual flame lamps light the streets, and bound elementals power lightning rails and
airships. Magic is also harnessed for power, greed, and corruption. Eberron a world painted in shades
of grey, where both heroes and villains come in all races, classes, shapes and sizes. It’s just as likely
that the innkeeping gnome next door is an evil assassin and the tribal orc in the swamp is a holy
druidic guardian. A metallic dragon is just as likely as a red one to fall under evil’s influence and a
coven of hags brings more stability to a region, instead of chaos. Not even religion is black and
white: the gods don’t manifest physically, and wielding divine magic to keep evil at bay requires
faith in the unseen.
The Last War
The Last War ravaged the continent of Khorvaire, turned allies into enemies and destroyed
an entire nation. It began when the once-unified kingdom of Galifar split into The Five Nations,
eventually spawning a bitter struggle for continental control. It was a century marked by shifting
alliances, and periods of cold-war stalemates and intense battles and death. The grueling conflict left
deep scars on the land and the people, but was nothing compared to The Mourning. The nation of
Cyre was suddenly hit by a holocaust of grey fog and twisted magic. The mist spread quickly until it
stopped exactly at the edge of the Cryan border. More than a million died in that single Day of
Mourning. No one knows what caused the mourning, or how to stop it from happening again;
Fear brought the nations to the negotiating table and a treaty was finally signed.
Two years have passed, the peace is tenuous, and the continent is more divided than
before the war. Although many celebrated the end of the war, there was no winner and control of the
continent is still unsettled. People optimistically refer to it as “The Last War”, but distrust between
nations continues to rise and most believe that it’s only a matter of time until conflict begins again.
Meanwhile, refugees from the defunct Cyre are without a home, and the war’s end has left the
Warforged (sentient metal humanoids created for war) without a purpose. While others struggle to
survive, the Dragonmarked dynasties emerged from the war even stronger, more powerful than any
nation. Through it all, the forces of good struggle to contain the forces of evil that threaten to break its
chains.
In short, Eberron is a world that is in desperate need of heroes
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