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Session 13

  • The leaders of the magewrights’ guild in Vathirond and representatives from House Orien meet to negotiate in Salvation Outpost, which is considered neutral ground. Their negotiations are mediated by Baron Kwanti d’Orien, and the situation is resolved amicably.
  • Not all factions are on board with the terms of the new deal, and the party is warned they may be attacked for helping charter the agreement. The characters’ salvage base is the first line of defense against the marauders. The characters have a day to prepare the defense of their salvage base. Ask the players to purchase any necessary base upgrades using their remaining salvage.
  • The characters can ask around town for help. They can visit 3 locations and receive the aid described:
  • Gerthin Soldorak from the Salvation Times offers her knowledge of the gangs of outlaws in the Mournland, granting the characters an edge in the battle. Each character gains one hero point.
  • Reesin Smyth gives each character an improvised flask of alchemist’s fire, made from empty bottles in The Gray Beyond tavern. The flask functions like normal alchemist’s fire but becomes inert and useless after 24 hours.
  • Mother Jahanah at the Church of the Silver Flame offers to speak a prayer of good fortune before one encounter, bestowing the benefits of a bless spell to each character. The effect lasts for 1 minute. 
  • A large insect-like creature bursts out of the ground, followed by a group of gnome salvagers who lay claim to your base. They are eager to redecorate the place and make it their own. 
  • Dwarf speculators, ousted from the Aurum after being mutated by the Mournland, claim that the Kundarak Bank has foreclosed on your salvage base. They demand that you leave the premises or be forcibly evicted.
  • The members of an evil salvage crew known as the Crimson Scorpions are looking for a new base. They arrive with their signature ballista on a wheeled cart.
  • Kobold artificers from the Steel Drakes gang arrive to test their latest invention: a fire-breathing mechanical dragon.
  • Former members of the Hellhounds salvage crew have been mutated into canine creatures by the effects of the Mournland. Having gone without a meal for the past two days, they are ravenous and try to devour anything that moves.
  • A group of goblins are riding an ogre wearing a crude harness. They shout a high-pitched battle cry and call upon the local goblins to join them.
  • If the characters successfully defend their salvage base, they make a name for themselves as a salvage crew that is not to be trifled with. The people of Salvation reward the characters with materials to strengthen their base. Each character receives 50 salvage per hour up to a maximum of 200 salvage.

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