Session 7
- After the party gets to the cabin, it has a creaky porch and open door, tracks inside reveal recently humanoids walked in and left..
- Living room had some furniture and a mounted displacer beast on the wall.
- Kitchen had a barrel of dark water which had a crawling claw that tried to steal the torch Pascale used to investigate the water.
- Also there is a fireplace in the kitchen with food perfectly preserved by mourning.
- In the office there is a desk and a piano harp that severed feet magically start to play when players walk in
- The desk has a locked drawer the party couldn't open but almost got stuck in the incorporeal wood
- In the bedroom the armoire had a crumbled ray of sickness spell scroll that warped into a poisonous cloud which damaged Pascale d'Orien
- Also a severed head opened it's eyes, projectile vomited and started screaming, more damage for Pascale and a mystery wisdom save.
- Pascale passed the save and used a torch to stuff into the mouth of the head and silence the scream, then put the head outside of the cabin. When coming back inside Pascale overheard The Gray Dogs investigating and talking about taking The Oracle of War...
- The Oracle of War belches purple smoke and suddenly spouts the following words at a volume loud enough for everyone nearby to hear:
“When dark lanterns flicker in the light of the silver torch, the King in Green rides north on a bolt of steel. Two nations prepare for war, as all eyes turn to Sky Blue.” The Oracle trembles, then simply repeats, “Third protocol activated. Third protocol activated. Third protocol activated...”
- Then the green light flashed again from below the floorboards and undead attacked in waves, after there was a break in the attacks The Gray Dogs tried walk out with The Oracle..
- The party blocked them, a fight broke out when Kalli Arlan said to do what you must and sobbed in the corner
- Instead of killing The Gray Dogs Stelly put them to sleep and tied them up, the party stashed them in the outhouse building magically sleeping...
- Still couldn't open that drawer, and went to the cellar to investigate, 4 undead had made it to the basement.
- There's a symbol of a wolf painted on the ceiling in blood, coffins stacked up with bodies, medical work tables with 2 very undead humans, another table with a freshly dead mourning preserved lady clutching a journal and quill..
- Battle with the undead in the basement and Boklo on 2 death saves for the cliffhanger ending!
Welcome to Eberron!
Eberron embraces swashbuckling action and pulp adventure while adding a layer of noir
intrigue. Daring heroes battle villains in high-stakes instances of over-the-top action,
dealing with narrow escapes and ominous mysteries that threaten the world’s safety. But
stories don’t always end well, villains sometimes succeed, and there isn’t a perfect answer to every
problem. Magic is common, and weaved through everyday life. Blacksmiths use mending for minor
repairs, Continual flame lamps light the streets, and bound elementals power lightning rails and
airships. Magic is also harnessed for power, greed, and corruption. Eberron a world painted in shades
of grey, where both heroes and villains come in all races, classes, shapes and sizes. It’s just as likely
that the innkeeping gnome next door is an evil assassin and the tribal orc in the swamp is a holy
druidic guardian. A metallic dragon is just as likely as a red one to fall under evil’s influence and a
coven of hags brings more stability to a region, instead of chaos. Not even religion is black and
white: the gods don’t manifest physically, and wielding divine magic to keep evil at bay requires
faith in the unseen.
The Last War
The Last War ravaged the continent of Khorvaire, turned allies into enemies and destroyed
an entire nation. It began when the once-unified kingdom of Galifar split into The Five Nations,
eventually spawning a bitter struggle for continental control. It was a century marked by shifting
alliances, and periods of cold-war stalemates and intense battles and death. The grueling conflict left
deep scars on the land and the people, but was nothing compared to The Mourning. The nation of
Cyre was suddenly hit by a holocaust of grey fog and twisted magic. The mist spread quickly until it
stopped exactly at the edge of the Cryan border. More than a million died in that single Day of
Mourning. No one knows what caused the mourning, or how to stop it from happening again;
Fear brought the nations to the negotiating table and a treaty was finally signed.
Two years have passed, the peace is tenuous, and the continent is more divided than
before the war. Although many celebrated the end of the war, there was no winner and control of the
continent is still unsettled. People optimistically refer to it as “The Last War”, but distrust between
nations continues to rise and most believe that it’s only a matter of time until conflict begins again.
Meanwhile, refugees from the defunct Cyre are without a home, and the war’s end has left the
Warforged (sentient metal humanoids created for war) without a purpose. While others struggle to
survive, the Dragonmarked dynasties emerged from the war even stronger, more powerful than any
nation. Through it all, the forces of good struggle to contain the forces of evil that threaten to break its
chains.
In short, Eberron is a world that is in desperate need of heroes
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