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Valenar

Capital: Taer Valaestas   Hallmarks: Elves, horses, mercenaries   In the midst of the Last War, an army of Tairnadal warrior elves from Aerenal seized this region from Cyre, invoking a claim to the land from long before humanity's arrival on the continent. The elves of Valenar devote themselves to the arts of war. Their cavalry has no equal in Khorvaire, and they combine a talent for magic with stealth and swordplay. Cyre employed the Valenar as mercenaries until the elves betrayed Cyre and took a corner of the nation for themselves. These lands escaped the destruction visited upon the rest of Cyre. After the Mourning, no one wanted to challenge the Valenar's claim to the land they had taken; in the interests of peace, the Treaty of Thronehold recognized the new elf kingdom of Valenar.   Valenar elves spend little time at rest, operating in small units called warbands. Those who aren't patrolling the kingdom travel abroad seeking adventure. Half-elves handle the civic administration. Some of these are the children of Valenar elves, but most are immigrants who've come from elsewhere in Khorvaire in search of opportunity. Cyran humans still occupying the region fall below them in rank. Once citizens of Cyre, now they're citizens of Valenar. Little has changed for the commoners, most of whom don't care who wears the crown.   The harsh sands of the Blade Desert cover northern Valenar and serve as a natural barrier between this land and the rest of Khorvaire. Beyond the desert, Valenar transitions from rolling steppes to fertile plains. The desert can be deadly, but the Valenar elves pose the greatest risk for adventurers. The elves won't interfere with peaceful caravans, but a well-armed group of travelers invites challenges.
Type
Geopolitical, Kingdom

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