House Lyrandar
"Sorry about the rain, I was feeling a little grumpy today."
Wind and water welcome the half-elves who carry the Mark of Storm, and some learn to call on the power of the storm itself.
House Lyrandar has long ruled the seas. Their kraken-marked galleons harness air and water elementals and are faster than any mundane vessel. Control of sea and river trade gave Lyrandar considerable power. Now they reach out to the skies. Merely a decade old, Lyrandar airships have undermined the lightning rail's domination of overland travel.
House Lyrandar also controls the air in a literal way. The Raincallers' Guild can use the Mark of Storms to control the weather for its clients.
For many of the house's members, the house is more than a family or business- its private island enclave, Stormhome, is the closest thing they have to a homeland. Baron Esravash is ambitious and often steers the house to act in what he sees as the interests of all halfelves. Lyrandar heirs help the Valenar elves run their young kingdom, and some believe that Valenar could become a true homeland for the Lyrandans.
Sovereigns and firstborn, grant me the four blessings promised to our people: dominion over the air, dominion over the water, fortune for my family, and fortune for my future.
Sovereigns and firstborn, grant me the four blessings promised to our people: dominion over the air, dominion over the water, fortune for my family, and fortune for my future.
Associated race
Half-elf
Half-elf
Type
Consortium, Business
Demonym
Lyrandarian
Leader
Location
Comments