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Sharn

City of Towers

Sharn is the largest city in Khorvaire, with a population of half a million people. Humans make up about a third of that number, and dwarves are a sixth of it; the rest is a blend of every race found across Khorvaire. Halflings, elves, and gnomes all have a significant presence in the city, but even kalashtar and changelings have communities in Sharn. Beyond the permanent population, tens of thousands of people pass through Sharn every day. Refugees from the war still find their way to the city, along with tourists, spies, merchants, and folk hoping to find their fortune in the grandest city in Eberron.  

Wards

The city is separated into 16 wards. A ward is defined in all but two cases as a quarter and level (lower, middle, upper). The quarters are: Dura, Menthis Plateau, Centeral Plateau, Tavick’s Landing, and Northedge. The other ward is The Cogs which lies deep below the city.  

Costs

Different wards have varying economic classes of people ranging from wretched to aristocratic. Based on the items like food, lodging, and items will have a cost factor applied to them.  

Layout

The largest and most cosmopolitan city in all of Khorvair. Due to it’s proximity to the Daggar River and other geography, the city has been forced to build upwards. The most notable thing about Sharn is it’s towers go all the way into and above the clouds.  

Wards

Central

The power and wealth of Sharn are concentrated in Central Plateau. Whether you’re looking to deal with powerful merchants, city councilors, dragonmarked barons, or the ambassadors of other nations, Central Plateau is the place where big deals are made.   Lower Central
Middle Central
Upper Central   

Dura

Sharn began where Dura stands, but the city has left it behind in many ways. Many nowadays consider the oldest quarter of Sharn to be a blight on the City of Towers. The place is full of cracked and crumbling stonework, abandoned lift shafts, and everbright lanterns that have burned out and never been restored. Dura is riddled with poverty and crime; it’s easily the most dangerous section of the city. But it also holds opportunities you can’t find anywhere else. If you’re looking for smuggled goods or a place to lie low, head to Dura.   Lower Dura
Middle Dura
Upper Dura  

Menthis Plateau

The hub of Sharn’s entertainment industry and home to Breland’s largest university, Menthis Plateau is one of the most diverse quarters in Sharn. Whether you’re looking for classical theater, a fine bookstore, or an illegal fighting ring, Menthis has something to offer.   Lower Menthis
Middle Menthis
Upper Menthis  

Northedge

The Northedge residential area is the quietest quarter of Sharn. At first glance there’s little to attract adventurous sorts, unless someone is interested in purchasing top-quality real estate. At the same time, you never know when this charming and innocuous area could be the site of a nefarious cult or a devilish plot.   Lower Northedge
Middle Northedge
Upper Northedge  

Tavick's Landing

Everyone who comes to Sharn, whether by land or air, passes through Tavick’s Landing. The quarter took on a martial aspect during the Last War, and the tense atmosphere can still be felt today. On the positive side, Watch Commander Iyanna ir’Talan has gone to great efforts to purge corruption in the local garrisons of the Sharn Watch; as a result, this is one of the few districts where the Watch is both helpful and competent. On the downside, visitors from any nation that fought against Breland during the war might be greeted with suspicion or hostility.   Lower Tavick’s Landing
Middle Tavick’s Landing
Upper Tavick’s Landing  

Other

  The Cogs
   

Traveling

Walking through a ward takes at least 30min. There are different traveling services that are available. Walking between wards is possible via bridges that span between wards as follows:   Central Plateau: Northedge, Menthis Dura: Tavick’s Landing, Menthis Tavick’s Landing: Dura, Menthis, Northedge Menthis: Tavick’s Landing, Dura, Central Northedge: Central, Tavick’s Landing  

Services

Magic Lifts Mostly used for cargo, these are round platforms that can be up to 30ft in diameter. Most have rails but aren’t fully enclosed. Carriages   Flights Most prominent are skycoach’s, but can also be hippogriffs, griffons, pteranodons, and giant owls. Travel time 1/6 an costs 2sp per ward.

Demographics

Humans make up about a third of that number, and dwarves are a sixth of it; the rest is a blend of every race found across Khorvaire. Halflings, elves, and gnomes all have a significant presence in the city, but even kalashtar and changelings have communities in Sharn. Beyond the permanent population, tens of thousands of people pass through Sharn every day. Refugees from the war still find their way to the city, along with tourists, spies, merchants, and folk hoping to find their fortune in the grandest city in Eberron.

Government

City Council   Members represent each of the 17 wards. Each ward has a different manner for electing their representative. The council governs all aspects of the city

Districts

Above the city Banks of the Dagger River

Geography

Sharn stands above the Dagger River and its eastern tributary, the Hilt. It’s an important port for anyone dealing with Aerenal, Xen’drik, or Sarlona. Mountains line the shores of the Dagger, and Sharn can’t spread out. So instead it has grown ever upward.
Founding Date
-2,400
Alternative Name(s)
City of Towers
Type
Large city
Population
500,000
Included Locations
I’ve been here a week, and it’s still hard not to feel overwhelmed by the city. The towers rise up until they disappear into the clouds. Lights gleam in a thousand windows. Skycoaches work their way through the maze of bridges connecting the towers, and up above I can see the burning ring of an elemental airship.   Distracted by the sights in the sky, I nearly walk into a warforged as it brushes past me. It’s my first time seeing one, but then there are so many things I’ve never seen in this place. Over there, a tattooed elf haggles with a masked halfling, arguing about the price of lizard meat. Beyond them, a gargoyle watches from a high perch. I gather my senses and keep moving.     It’s not until I reach the lift that I realize the warforged stole my purse.  
—A newcomer to the big city

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