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Aerenel

The massive island of Aerenal is the ancient kingdom of the elves. Its jungles are a source of strange and valuable lumbers: the soarwood used for the hulls of airships, tough bronzewood, even trees that remain alive after being felled. Beyond this, the island is close to the planes of Irian and Mabar, allowing the lines between life and death to become blurred. This can be dangerous, with dark forces creeping in from the plane known as the Endless Night. But it’s also allowed the elves to perform feats of necromancy unmatched in Eberron. Among the Aereni elves, the honored dead walk among the living. Heroes who died in glorious battle return to serve the Sibling Kings. And in the depths of Shae Mordai, the deathless lords of the Undying Court study the shifting balance of the planes and the path of the Draconic Prophecy.   While necromancy is a pillar of Aereni society, it isn’t the dark force you’re used to. The deathless undead of Aerenal are sustained by positive energy—the light of Irian and the devotion freely given by their descendants. The elves of Aerenal despise necromancy that draws on the negative energy of Mabar, and agents of the Undying Court are charged to seek out and destroy vampires, liches, and other such undead.   Aereni civilization is over twenty thousand years old. They’ve watched nations of goblins and humans rise and fall, secure in their island sanctuary. The Aereni possess many secrets and powers the Five Nations have yet to discover. But the elves are more interested in practicing and perfecting these ancient traditions than in innovation and discovery. An Aereni wizard might spend a decade refining the pronunciation of a single spell’s incantation. For now humanity can’t match the power of the elves. If that balance begins to change, will Aerenal take action?
Type
Continent

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