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Lhazaar Principalities

This loose confederacy of pirate lords, merchant princes, and sea barons holds the northeastern coastline of Khorvaire and the many islands scattered across it. While they were recognized as an allied nation under the Treaty of Thronehold, the Principalities are a loose alliance. Each island domain has its own traditions, values, and goals—and each has a long list of vendettas and feuds with other princes. Beyond this, anyone who can win the support of enough ships and people can claim a principality; if you want to establish your own tiny kingdom, this is the place to do it.   The Lhazaar are the finest sailors in Khorvaire. During the Last War, they served all nations as privateers and engaged in piracy on the side. With the end of the Last War they’ve largely returned to the merchant trade, but there are still pirates on the open seas. The Lhazaars value their independence. This is a place where anyone can rise to captain a ship or even seize a principality. Leadership is something earned, not given.   High Prince Ryger ir’Wynarn of Regalport seeks to forge the Principalities into a unified force. He has the finest fleet, and it was his efforts that saw the Principalities recognized at Thronehold, for which he gave himself the title of “High Prince.” But so far, the other princes have rejected his proposals for a greater union. There are principalities devoted to the Blood of Vol and a few that favor the Sovereign Host. Beyond this, the Lhazaar show little enthusiasm for religion, though many will curse the Devourer when a storm comes.   Interesting Things About Lhazaar:
  • The Lhazaar Principalities have the largest changeling population in Khorvaire. Many of these are concentrated in the Gray Tide, a domain founded by changelings. However, changelings are found across the Principalities and the Lhazaar are generally used to them.
  • The Wind Whisperer principality includes a number of half-elves with the Mark of Storm—excoriates and foundlings with no tie to House Lyrandar. The Wind Whisperers want to obtain airships, by any means necessary.
  • Dreadhold is an infamous island prison maintained by House Kundarak. Said to be inescapable, Kundarak houses both infamous criminals and mystical threats.
Founding Date
996 YK
Type
Geopolitical, Kingdom
Capital
Head of Government
Government System
Oligarchy
Power Structure
Confederation
Location

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