Talenta Plains
The halflings of the Talenta Plains live a simpler life than the people of the Five Nations. They have no cities, no industrialized magic. But they do have dinosaurs. The halflings have domesticated the dinosaurs of the plains, and use these creatures as mounts, livestock, and beasts of burden. There is a sacred bond between a hunter and their mount, and few people are prepared to face a raging halfling barbarian riding a furious clawfoot raptor.
Talenta religion is based around reverence for spirits, both departed ancestors and the spirits of the natural world. Each nomadic tribe has a lath—a chieftain who guides and protects the tribe—but it is the shamans who consult the spirits and choose the paths of migration. In the past the tribes have stood alone, but during the Last War many halflings came together under Lathon Halpum to defend their land, and it is Halpum who won recognition for the Plains as one of the Thronehold nations. The Plains have only been considered a nation for two years, and it’s still unclear what this means; however, it has resulted in more traffic between the Plains and the outside world.
Interesting Things About the Plains:
- Gatherhold is one of the only cities in the Talenta Plains. All tribes come to Gatherhold to trade, hold councils, and settle disputes. House Ghallanda maintains Gatherhold, but it is understood that Gatherhold belongs to the people, not the houses.
- House Ghallanda and House Jorasco both began in the Talenta Plains and still maintain connections to their ancestral homeland. The dragonmarked bloodlines are spread throughout the tribes, and you can play a dragonmarked halfling from the Plains who doesn’t work for the houses.
- Stories speak of ancient ruins that date back to the first age of the world, and of a vast graveyard holding the bones of dragons.
Type
Geopolitical, Kingdom
Capital
Government System
Tribalism
Power Structure
Confederation
Location
Related Species
Related Ethnicities
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