Sharn
Sharn is the most populous city in all of Khorvaire, and arguably all of Eberron. The city literally towers atop a cliff above the mouth of the Dagger River in southern Breland.
Sharn is in a warm wet climate and beautiful tropical foliage will grown on every surface if allowed. One way to define an Upper district is by being full of light and air and vines and flowers. The towers above shade the Middle district so they only get indirect light and less wind.They are dim places of pale vines , shade loving plants and mild breezes. The lower district , however, are dark, dank places. The numerous structures above them, block the light and winds. Nothing grows there and the air is humid and stagnant.
Sharn is in a warm wet climate and beautiful tropical foliage will grown on every surface if allowed. One way to define an Upper district is by being full of light and air and vines and flowers. The towers above shade the Middle district so they only get indirect light and less wind.They are dim places of pale vines , shade loving plants and mild breezes. The lower district , however, are dark, dank places. The numerous structures above them, block the light and winds. Nothing grows there and the air is humid and stagnant.
History
The city now known as Sharn was built upon a foundation that dates back thousands of years before humans ever settled Khorvaire. During that time, the hobgoblin Dhakaani Empire's greatest city was carved into the jagged cliffs that Sharn now towers over. This city was called Ja'Shaarat. This metropolis didn't rise toward the skies, like Sharn does. Instead, the architects of the Dhakaani built a vast number of chambers and tunnels into and under the ground. As the city grew in size, the Dhakaani eventually would build great monolithic buildings on the plateaus above the Dagger River that would later serve as the foundations for Sharn. When the Daelkyr invaded Eberron, the city was devastated, and the hobgoblins never had a chance to restore it to its greater glory.
Thousands of years later when human settlers from Sarlona began to explore Khorvaire, the Dagger River was stumbled upon. The river led Malleon the Reaver and his explorers to the site where Ja'Shaarat once stood. There he enslaved what goblins still resided in the ruins and erected a fortress within the ruins. He sealed off the lower wards of the ancient hobgoblin city and named the city Shaarat, as a result of stories told by the goblins he enslaved. For 600 years, Shaarat prospered and grew into a powerful metropolis once again. Breggor Firstking, the first ruler of what would become Breland, eventually conquered Shaarat and renamed it Sharn.
Over the course of the next 800 years, Sharn's towers began to rise and the city developed into something resembling Sharn today. Around this time, the Dragonmarked Houses began to prosper and this helped cultivate Sharn into economic power. But the Dragonmarked Houses also brought with them the War of the Mark. The leader of those who bore the aberrant dragonmark, Tarkanan, took control of Sharn and turned it into a home for all who wore the destructive marks.
Tarkanan couldn't hold the city for long, but in the end he used his terrible powers to destroy much of the city. For the next 500 years, the city was looked down upon and the city remained in ruins. Then, when Galifar I took control of the Five Nations he rebuilt Sharn. The metropolis felt the blessings of Galifar and would eventually develop into the center for trade, diplomacy, and intrigue that it is today.
Thousands of years later when human settlers from Sarlona began to explore Khorvaire, the Dagger River was stumbled upon. The river led Malleon the Reaver and his explorers to the site where Ja'Shaarat once stood. There he enslaved what goblins still resided in the ruins and erected a fortress within the ruins. He sealed off the lower wards of the ancient hobgoblin city and named the city Shaarat, as a result of stories told by the goblins he enslaved. For 600 years, Shaarat prospered and grew into a powerful metropolis once again. Breggor Firstking, the first ruler of what would become Breland, eventually conquered Shaarat and renamed it Sharn.
Over the course of the next 800 years, Sharn's towers began to rise and the city developed into something resembling Sharn today. Around this time, the Dragonmarked Houses began to prosper and this helped cultivate Sharn into economic power. But the Dragonmarked Houses also brought with them the War of the Mark. The leader of those who bore the aberrant dragonmark, Tarkanan, took control of Sharn and turned it into a home for all who wore the destructive marks.
Tarkanan couldn't hold the city for long, but in the end he used his terrible powers to destroy much of the city. For the next 500 years, the city was looked down upon and the city remained in ruins. Then, when Galifar I took control of the Five Nations he rebuilt Sharn. The metropolis felt the blessings of Galifar and would eventually develop into the center for trade, diplomacy, and intrigue that it is today.
Demography and Population
Population
211,850
Races
Humans 33%
Dwarves 17%
Halflings 10%
Goblinoids 9%
Gnomes 8%
Elves 6%
Half-elves 5%
Shifters 4%
Changelings 3%
Orcs 2%
211,850
Races
Humans 33%
Dwarves 17%
Halflings 10%
Goblinoids 9%
Gnomes 8%
Elves 6%
Half-elves 5%
Shifters 4%
Changelings 3%
Orcs 2%
Territories
Geography
Sharn looms atop the cliffs overlooking the Hilt, a bay at the mouth of the Dagger River in southern Breland. The city sits upon the foundation of an ancient hobgoblin city. Below that, a rumored lake of molten lava rests, but its presence can be felt only in the lowest parts of Sharn, the Cogs.
The inhospitable outcropping that Sharn sits on allows the city to grow only in vertical height. This might have been a problem for other cities, but Sharn happens to be located within a manifest zone linked to the plane of Syrania, the Azure Sky. The manifest zone enhances magic that creates flight and levitation. This allows Sharn to have towers that rise nearly a mile in height, transportational flight, and even a section of the city that floats above the highest towers.
Cityscape
Sharn is a vertical city. It is divided up into five distinct plateaus, as well as a district built into the sides of the cliff near the Dagger River. The five plateaus are known as Central Plateau, Menthis Plateau, Northedge, Dura, and Tavick's Landing. And, Cliffside is a neighborhood perched on the side of the cliff. While each plateau divides the city into districts, the city is also stratified vertically and divided into several sections. The lowest wards of the city are called The Cogs, and if you were to walk to the heights of Sharn you would pass through The Depths, the Lower City, Middle City, Upper City, and then finally you would need to find some method of travel to the highest section of Sharn, which is Skyway. Generally, the higher you are in Sharn, the wealthier the citizens are.
Type
Geopolitical, City council
Alternative Names
The City of Towers, The City of Knives, The City of Lost Souls, The City of a Thousand Eyes, the Gateway to Xen'drik, The Gateway to Perdition
Government System
Democracy, Representative
Power Structure
Semi-autonomous area
Parent Organization
Areas of the City
Central Plateau
Upper Central Plateau
Highest Towers - Civic district (p. 38)
Council Hall
City Archive
Airship Docking Tower
Korranath - Finance district (p. 39)
The Korranath
Kundarak Bank of Sharn
The Vaults
Riak Mansion
Korran-Thiven - Finance district (p. 40)
Wayfinder Foundation
Mithral Tower - Wealthy residential (p. 40)
Tomollan Estate
Platinum Heights - Fine shops (p. 40)
Aurora Gallery
Gray Dragon Inn
Sannid's Restaurant
Skysedge Park - Park district (p. 41)
Skysedge Park
The Gatehouse
Middle Central Plateau
Ambassador Towers - Embassy district (p. 42)
The Brelish Museum of Fine Art
The Citadel
Athania's Companions
Dava Gate - Professionals (p. 44)
Dragon Towers - Guildhall district (p. 44)
Tharashk Enclave
Globe Information Agency
Cannith Enclave
Lyrandar Enclave
Kundarak Enclave
Sivis Enclave
House Tarkanan
Sovereign Towers - Temple district (p. 45)
Pavilion of the Host
Cathedral of the Cleansing Flame
Sword Point - Garrison (p. 46)
Sword Point Garrison
Tradefair - Marketplace (p. 47)
Tradefair Market
Lower Central Plateau
Boldrei's Hearth - Inn district (p. 47)
Marquan's Rooms for Let
Granite Halls - Shops (p. 47)
Sava's Gallery
Myshan Gardens - Average residential (p. 48)
North Towers - Shops (p. 48)
Olladra's Kitchen - Tavern district (p. 48)
Ellfate's Eatery
Vallia's Towers - Average residential (p. 50)
Cliffside
Grayflood - Waterfront district (p. 50)
Mud Caves - Shantytown (p. 50)
Sharn's Welcome - Red light district (p. 50)
Ship's Towers - Waterfront district (p. 51)
Dura
Upper Dura
Clifftop - Adventurer's quarter (p. 52)
The Augury
Clifftop Adventurer's Guild
The Dragon's Hoard
The Drunken Dragon
The Esoteric Order of Aureon
House Sivis
House Tharashk
Kavv's
Kurala's House of Healing
The Mystic Market
Daggerwatch - Garrison (p. 54)
Daggerwatch Garrison
The Gold & White
Talain Garrison
Highhold - Dwarf neighborhood (p. 54)
Clebdecher's Loom
Moraggan's
Highwater - Average residential (p. 55)
Pegasus Spire
Hope's Peak - Temple district (p. 55)
The Citadel of the Sun
Olladra's Arms
Overlook - Apartment townhomes (p. 56)
The Gathering Light
Hilatashka
The Shrine of il-Yannah
Redstone - Shops (p. 56)
Middle Dura
The Bazaar - Marketplace and shops (p. 57)
Caerlyn's Blade
The Shrine of the Keeper
Vundry
Broken Arch - Average residential (p. 58)
Hareth's Folly - Tavern district (p. 58)
The Hollow Tower
The King of Fire
Rattlestone - Apartment townhomes (p. 59)
Stormhold - Average residential (p. 59)
Tumbledown - Tenement district (p. 59)
Underlook - Inn district (p. 59)
Ghallanda Hall
Information Acquisition
Lower Dura
Callestan - Inn district (p. 61)
The Broken Anvil Inn
The Cracked Mirror
Fallen - Slum (p. 62)
The Ravers
Blackstone Church
Gate of Gold - Tenement district (p. 63)
Malleon's Gate - Goblinoid slum (p. 63)
Bloodstone Inn
Oldkeep - Apartment townhomes (p. 64)
Precarious - Warehouse district (p. 64)
Dar San
House Kundarak
The Stores - Warehouse district (p. 65)
Menthis
Upper Menthis Plateau
Den'iyas - Gnome neighborhood (p. 66)
Davandi Fine Tailoring
Khavish Theater
Ivy Towers - Average residential (p. 66)
Seventh Tower - Fine shops (p. 67)
Galdin's Garden
Little Xen'drik
University District (p. 68)
Art Temple
Golden Horn
Grand Stage
Kavarrah Concert Hall
Haftak's Books and Binding
Sharn Opera House
Stargazer Theater
Morgrave University (p. 70)
The Bridge
The Commons
Dezina Museum of Antiquities
Great Hall of Aureon
Lareth Hall
Morgrave University Library
Shava House
Middle Menthis Plateau
Cassan Bridge- Shops (p. 73)
Everbright - Magic district (p. 73)
Shrine of the Shadow
Little Plains - Halfling encampment (p. 74)
Smoky Towers - Theater district (p. 74)
The Atrium
Classic Theater
Mizano Rupa's
Starfire Dragon
Thovanic Hall
Warden Towers - Garrison (p. 75)
Thuranne d'Velderan's Investigative Services
Lower Menthis Plateau
Center Bridge - Average residential (p. 75)
Downstairs - Tavern district (p. 75)
Diamond Theater
Four Sails
Firelight - Red light district (p. 77)
The Burning Ring
Lucky Nines
Savia's
Forgelight Towers - Average residential (p. 78)
Torchfire - Theater district (p. 78)
Gailan's
Ten Torches Theater
Northedge
Upper Northedge
Shae Lias - Elf neighborhood (p. 79)
The Gates of Passage
The House of Repose
The Oaks
Nightshade
The Silver Bough
The Winding Root
The Veil of Flesh
Crystal Bridge - Wealthy residential (p. 80)
Haras Kant
Ilia Merith
Oak Towers - Wealthy residential (p. 80)
Stormwind Keep
Middle Northedge
Holdfast - Dwarf neighborhood (p. 81)
High Hope - Temple district (p. 81)
Coldflame Keep
Daca's Watch
Oakbridge - Average residential (p. 82)
Bright Wind
Lower Northedge
North Market - Marketplace (p. 84)
The Shrine of Fathen the Martyr
The Bear's Rest
The Horse & Hearth
The Rat's Nest
Stoneyard - Apartment townhomes (p. 85)
Longstairs - Apartment townhomes (p. 85)
Skyway
Azure - Sky district (p. 85)
Azure Gateway Restaurant
Celestial Vista Restaurant
Cloudpool Park
Brilliant - Sky district (p. 86)
Cloud Dragon Restaurant
Tain Manor
Tavick's Landing
Upper Tavick's Landing
Copper Arch - Professionals (p. 88)
Magical Pigments
Transmutation
Wyredd's Spirits
House Deneith
Dalan's Refuge - Wealthy residential (p. 88)
Ocean View - Wealthy residential (p. 88)
The Gray House
Pinnacle - Temple district (p. 88)
Silvergate - Fine shops (p. 89)
Sunrise - Average residential (p. 89)
Twelve Pillars - Professionals (p. 90)
Twelve Pillars Courthouse
Middle Tavick's Landing
Cornerstone - Tavern district (p. 91)
The Cornerstone
Stone Trees
Tooth and Nail
Dancing Shadows - Inn district (p. 92)
Deathsgate - Adventurer's quarter (p. 92)
House Jorasco
House Deneith
House Sivis
Deathsgate Guild
Karr'Aashta's Investigations
The Guild of Starlight and Shadow
Redblade's
Ancient Blades
Dark Words
Bottled Silver
Maynar's Menagerie
The Labyrinth
Graywall - Average residential, Karrn (p. 93)
The Bloody Mug
Slogar's
The House of Hazal
Kenton - Apartment townhomes (p. 94)
Little Barrington - Average residential (p. 95)
Tavick's Market - Marketplace (p. 95)
Lower Tavick's Landing
Black Arch - Garrison (p. 96)
Cogsgate - Warehouse district (p. 96)
House Deneith
House Kundarak
Dragoneyes - Red light district (p. 97)
Chance
The Shifting Hall
Velvet's
Foundation - Apartment townhomes (p. 98)
High Walls - Refugee slum (p. 98)
Terminus - Caravan district (p. 98)
Terminus Station - House Orien enclave
House Sivis
House Deneith
House Lyrandar
House Vadalis
Wroann's Gate - Caravan district (p. 98)
The Cogs
Upper Cogs
Ashblack - Industry district (p. 99)
The Cannith Forgehold
Keldoran Forge
Blackbones - Industry district (p. 100)
The Pool of Onatar's Tears
The Red Hammer
Khyber's Gate - Undercity (p. 100)
Shamukaar
The Wounded Dragon
The Temple of the Six
The Citadel of the Closed Circle
The Workshop of Tyrial Dashar
The Sewers
The Quiet Folk
The Red Jackals
The Grave Diggers
The Rats
The Depths
The Servants of Calderus
City of the Dead
Dragon Crypts - Necropolis (p. 104)
Warden Tower
Halden's Tomb - Necropolis (p. 104)
Halden's Tomb
The Mausoleum of Gath
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