The distinct settlements that will become the Five Nations appear in central Khorvaire.
A brief history of Galifar from the settlement of the 5 nations until today.
The distinct settlements that will become the Five Nations appear in central Khorvaire.
Karrn the Conquerer establishes the nation of Karrnath, defeats the remaining goblinoid settlements, and unsuccessfully attempts to conquer the other four human nations.
Galifar I is born in Karrnath.
Galifar makes a deal with the dragonmarked houses, offering them neutral status in exchange for support in his campaign.
Galifar I and his five scions— Cyre, Karrn, Thrane, Aundair, and Brey— take control of the Five Nations and establish the Kingdom of Galifar.
The Galifar-Lhazaar, a decade-long conflict rages on.
The Five Nations of Galifar adopt the names of King Galifar’s children as their own.
House Lyrandar takes possession of an island off the coast of Aundair to create Stormhome.
The Kingdom of Galifar, in cooperation with the dragonmarked houses, funds the upgrade of the trade city of Stormreach on the northern peninsula of Xen’drik.
King Jarot begins a public works project to connect all of central Khorvaire via lightning rails.