Aundair
Capital: Fairhaven
Hallmarks: Cheese, education, fashion, grains, wine, wizardry
Fertile farmlands surround the grand cities of Aundair. The floating towers of Arcane are the finest institute for mystical study in Khorvaire, and magic is deeply ingrained in Aundairian culture. The nation produces more makeweights and wandslingers than any other in Khorvaire.
From the nobles lounging in the towers of Fairhaven to the common folk working in the vast vineyards of Bluevine, Aundairians value wit and wisdom. Aundairians prefer finesse to brute force and appreciate cunning wordplay and fine fashions. The Sovereign Host is the dominant faith of Aundair, with a particular devotion to Aureon. However, the Silver Flame also maintains a devoted following-some might say overzealous.
Although Aundair is a small nation, its arcane superiority allowed it to retain its dominion during the Last War. The people of Aundair know that knowledge is power, and they take pride in their nations magical advancements. To ensure her nation's prosperity and dominance, Queen Aurala ir'Wynarn instituted the Arcane Initiative, an aggressive series of programs intended to forward the development of mystical infrastructure and battle magic.
Hallmarks: Cheese, education, fashion, grains, wine, wizardry
Fertile farmlands surround the grand cities of Aundair. The floating towers of Arcane are the finest institute for mystical study in Khorvaire, and magic is deeply ingrained in Aundairian culture. The nation produces more makeweights and wandslingers than any other in Khorvaire.
From the nobles lounging in the towers of Fairhaven to the common folk working in the vast vineyards of Bluevine, Aundairians value wit and wisdom. Aundairians prefer finesse to brute force and appreciate cunning wordplay and fine fashions. The Sovereign Host is the dominant faith of Aundair, with a particular devotion to Aureon. However, the Silver Flame also maintains a devoted following-some might say overzealous.
Although Aundair is a small nation, its arcane superiority allowed it to retain its dominion during the Last War. The people of Aundair know that knowledge is power, and they take pride in their nations magical advancements. To ensure her nation's prosperity and dominance, Queen Aurala ir'Wynarn instituted the Arcane Initiative, an aggressive series of programs intended to forward the development of mystical infrastructure and battle magic.
Interesting Things About Aundair
Type
Geopolitical, Kingdom
Magic permeates many aspects of. Aundairian life- more so than other nations. A cleansing stone graces every village, and you might encounter animated farming equipment in the fields. The Knights Arcane are an elite unit of eldritch knights, and the spies of the Royal Eyes of Aundair specialize in divination magic.
Some Aundairian Nobels are bound by arcane pacts handed down through generations. Only remarkable heirs-such as player characters-develop into warlocks. Most such lines have an Archfey patron.
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