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Mark of Finding

The Mark of Finding grants a marked creature with abilities related to locating people and objects.  

House

House Tharashk, a family that originated in the Shadow Marches, run the House and control the Finders Guild.
  The guild employs all manners of investigators, law enforcement agents as well as treasure and dragonshard hunters. Bounty hunters are also employeed by the guild and rumors hold that secret assassins are also on the pay roll for particularly hard to find enemies.
  Members of the house without dragonmarks are often mundane but highly skilled investigators as well as prospectors and guides.  

Abilities

If your character has the Mark of Finding, the following traits replace the character's racial traits (including subracial) in the Player's Handbook, aside from age, alignment, size, and speed.
  Ability Score Increase: Your Wisdom score increases by 2, and your Constitution score increases by 1.
  Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  Hunter's Intuition: When you make a Wisdom (Perception) or Wisdom (Survival) check, you can roll a d4 and add the number rolled to the ability check.
  Finder's Magic: You can cast the Hunter's Mark spell with this trait. Starting at 3rd level, you can also cast the Locate Object spell with it.
  Once you cast either spell with this trait, you can't cast that spell with it again until you finish a long rest. Wisdom is your spellcasting ability for these spells, and you don’t require material components for them.
  Languages: You can speak, read, and write Common and Goblin.
  Spells of the Mark: If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Finding Spells table are added to the spell list of your spellcasting class. These spells are always prepared, as long as you have spells slots available in the corresponding level, and do not count against the number of spells you can prepare.   1st Level Spells: Faerie Fire, Longstrider
2nd Level Spells: Locate Animals or Plants, Locate Object
3rd Level Spells: Clairvoyance, Speak with Plants
4th Level Spells: Divination, Locate Creature
5th Level Spells: Commune with Nature

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