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Mark of Passage

The Mark of Passage grants its bearer magic related to transportation and in more advanced marks teleportation.  

House

Members of House Orien use the Mark of Passage to aid them in their own travels as well as in their Couriers Guild, carrying packages, cargo and passengers great distances all across Khorvaire. Marked members are often lLghtning Rail operators and caravan guides.
  Unmarked house members generally operate within a smaller range, such as a single city or small region as mundane couriers.  

Abilities

If your character has the Mark of Passage, the following traits replace the character's Ability Score Increase trait (including subracial) in the Player's Handbook.
  Ability Score Increase: Your Dexterity score increases by 2, and one other ability score of your choice increases by 1.
  Courier's Speed: Your base walking speed increases 5 feet.
  Intuitive Motion: When you make a Dexterity (Acrobatics) check or any ability check to operate or maintain a vehicle, you can roll a d4 and add the number rolled to the ability check.
  Magical Passage: You can cast the Misty Step spell with this trait.
  Once you cast the spell with this trait, you can't do so again until you finish a long rest. Dexterity is your spellcasting ability for these spells, and you don't need material components for them when you cast them with this trait.
  Spells of the Mark: If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Passage Spells table are added to the spell list of your spellcasting class. These spells are always prepared, as long as you have spells slots available in the corresponding level, and do not count against the number of spells you can prepare.   1st Level Spells: Expeditious Retreat, Jump
2nd Level Spells: Misty Step, Pass without Trace
3rd Level Spells: Blink, Phantom Steed
4th Level Spells: Dimension Door, Freedom of Movement
5th Level Spells: Teleportation Circle

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