Clifftop Adventurer's Guild

From The Book:   Sharn’s Clifftop neighborhood, located in the upper part of the Dura district, has long served as a crossroads for adventurers and soldiers of fortune. A dwarf named Shekkal Korranor established the Clifftop Adventurers’ Guild 150 years ago, intending it as a place where explorers and wanderers could find support and good company. Shekkal died in the Last War, but the guild remains—a social club for adventurers and a one-stop marketplace for anyone seeking capable champions.   The Clifftop guild has a reputation as a collection of helpful and good-hearted adventurers. Members who tarnish the guild’s reputation can no longer take advantage of the guild’s benefits.   Guildhall. The Clifftop Adventurers’ Guild headquarters is the physical and social center of its district, a massive stone edifice built with the riches acquired over a lifetime of adventuring. Part quiet library, part comfortable inn, part active gymnasium, and part rowdy tavern, the guildhall contains practically every facility adventurers could need to train, study, and socialize. The neighborhood around it caters to adventurers’ other needs with its variety of shops and services.   Membership. Most of the members of the Clifftop Adventurers’ Guild have a modest amount of experience as successful adventurers. Nearly everyone can boast of a successful delve into the old ruins beneath Sharn or an expedition to the Talenta Plains. The guild’s leader, a dwarf named Sumara “Summer” Korranor, is a descendant of its founder and a fixture around the guildhall.   Allies. Relationships with most of the guild’s allies are based on business and built on upstanding reputations. Ultimately, though, the guild is a loose affiliation of groups, and organizations that have a good relationship with one of those groups might not transfer their good will to another. The following groups do brisk business with members of the Clifftop Adventurers’ Guild:   Affiliated guilds. Beyond Sharn, the guild has established good relations with adventuring guilds across Khorvaire, many of which have reciprocal agreements: their members can use the Clifftop facilities when they are in Sharn, and Clifftop guild members can make use of their facilities as well. Lists of these other guilds are kept in the Sharn guildhall.   Clifftop businesses. The guild is a prominent feature in its neighborhood, and much of the area is dedicated to meeting guild’s needs. Some businesses there offer small (5 percent) discounts to guild members, and all businesses are eager to avoid angering members of the guild lest they lose the business of other members.   House Sivis. A Speakers’ Guild enclave in Clifftop specializes in translating texts from Xen’drik. It also provides legal services for adventurers in trouble.   House Tharashk. The Tharashk enclave in Clifftop provides the services of guides with extensive experience exploring Xend’rik, and it is careful to retain only guides who receive positive referrals from guild members. House Tharashk also uses the guild as a means to hire adventurers to serve as bodyguards on their own prospecting expeditions.   Enemies. Individual adventuring groups readily make lasting enemies, and occasionally that animosity extends to the guild as a whole—as is the case with the following organizations:   Deathsgate Explorers’ Club. A fierce rivalry simmers between the Clifftop guild and Sharn’s other local adventurers’ guild. Sometimes the rivalry can be described as almost friendly, but the Deathsgate guild occasionally escalates it with vandalism of the Clifftop guildhall or even physical (but usually nonlethal) attacks on guild members in dark alleys.   The Sharn Watch. Clifftop is protected of the Daggerwatch Garrison and Watch Commander Lian Halamar. Halamar has no love for adventurers and is happy to catch guild members on the wrong side of the law.

"Clifftops Don't Stop!"

As members of an adventurers’ guild, your group gains the following benefits:   Accommodations. Guild members can stay at the guildhall. The room is comparable to one you’d find in a comfortable inn, but at a modest price (5 sp per day).   Dues. These benefits require the annual contribution of 13 gp paid to the Clifftop Adventurers’ Guild. These dues fund the guild’s services and activities. (Other guilds typically charge dues somewhere between 10 and 15 gp per year.)   Information. An adventurers’ guild headquarters makes a good place to learn about topics relevant to adventurers’ interests. If you need to find someone who’s knowledgeable about the Mournland, for example, the Clifftop guild’s headquarters in Sharn is a good place to look.   Referrals. The guild can recommend hired services to its members, drawing on other guild members’ experiences to provide honest, reliable, and skillful hirelings.   Storage. The guild will store items for its members. The Clifftop guild has an account with House Kundarak banks that allow its members to store valuables in secure vaults. Some guilds have access to items such as a bag of holding or a safe that opens into a similar extradimensional space. In the worst case, an item can be hidden in a guildhall’s basement for a time.
Founding Date
846 YK
Type
Adventuring Party
Alternative Names
Clifftop Guild