Karrlakton

Metropolis, Population: 60,000  

According to the Book:

  Located along the Cyre River, southeast of Korth, the second great city of Karrnath stares into the face of disaster across the turbulent waters. Karrlakton, an ancient place of power and the birthplace of kings (both Karrn the Conqueror and Galifar I were born here), can never completely shake the feeling of despair that hangs over the place; the memory of poor Cyre remains fresh as an open wound.   House Deneith has a lot of influence in Karrlakton, and enclaves, outposts, training centers, and barracks can be found throughout the city. Here, one of Karrnath’s largest industrial centers churns out weapons and armor. Karrnathi armaments tend to be functional and heavy, with neither the styling nor elegance evident in their Brelish counterparts.   Because of the close proximity of The Mournland, Karrlakton attracts a number of doomsayers and apocalyptic cultists. One can look across the river to see the wall of dead-gray mist like a funeral shroud that hugs the border of what was once Cyre. Rarely does anything slip out of the Mournland and make it across the fast-moving river, but sometimes the winds change to carry a fl ying monstrosity or living spell into Karrlakton.   The ports of Karrlakton were once active and important to the interior sections of the nation. Since the destruction of Cyre, however, water activity has decreased significantly. The waterway has become much more turbulent and harder to navigate than it once was, and few sailors relish getting too close to the desolate shore or the dead-gray mist. For this reason, the city has lost a lot of transportation and cargo business to Atur as sea captains turn to the Karrn River for travel inland, then employ cargo caravans to move goods to Vedykar and farther into the interior.

Quests:

Type
Metropolis