Dragon Marked Dynasties

Powerful dynastic guilds dominate and regulate the magical economy. The dragonmarked houses include barons of industry whose influence rivals that of monarchs. Their power derives from their dragonmarks: magical sigils passed down through their bloodlines. For example, House Jorasco dominates the medical trade with its Mark of Healing, while only someone with House Lyrandar’s Mark of Storms can pilot an airship.   Even independent businesses are typically licensed by a house and conform to the standards it sets. Not every tavern is run by House Ghallanda, but the Ghallanda seal in the corner of an inn sign assures customers that the establishment meets health and safety standards.   There are twelve official recognized houses:
  1. House Cannith
  2. House Deneith
  3. House Ghallanda
  4. House Jorasco
  5. House Kundarak
  6. House Lyrandar
  7. House Medani
  8. House Orien
  9. House Phiarlan
  10. House Sivis
  11. House Tharashk
  12. House Thuranni
  13. House Vadalis
  There was once another house - House Vol - but it was destroyed twenty-six hundred years ago.   In addition, House Tarkanan is a dragonmarked house to which people with aberrant dragonmarks belong, though it is not acknowledged by the other dragonmarked houses.

The houses together in detail

No other group exerts as much influence over the Five Nations as the combined membership of the dragonmarked houses. Each dragonmarked house is part noble family and part business cartel, involved in businesses ranging from hospitality to espionage-for-hire.

The reach of the houses is so extensive that they have interests in every facet of life in the civilized lands of Khorvaire and beyond. Those interests often bring them into conflict with local rulers and national governments. Unified Galifar had the strength and influence to impose its will on the collected dragonmarked houses, but in the wake of the war it remains to be seen if any single nation has the resources to challenge them.

The houses in the war

The dragonmarked houses generally thrived during the Last War. Each house’s unique talents were easily adapted to the war effort. Ostensibly neutral in the conflict, the houses made huge profits by selling services and material to every nation involved in the war. For all the houses, ultimately, the war years were a time of vigorous growth and increased influence.

In some ways, though, the dragonmarked houses did feel the brunt of the conflict. House Cannith, for instance, suffered great setbacks near the end of the war. Many of its foundries and factories were destroyed, and the Treaty of Thronehold forced the house to dismantle the creation forges that produced the warforged. Worst of all for the house, the destruction of Cyre left Cannith without a clear leader, resulting in the house being fragmented into three semi-independent branches.

In another major development, House Thuranni broke away from House Phiarlan during the war, in part because of the conflicts of interest that arose within an espionage organization that was being called on to serve multiple sides in a complex conflict.

All About The Houses

Every dragonmarked house has traditions and secrets. Here’s a few facts that apply to most of the houses:   Enclaves. Most dragonmarked houses maintain enclaves in major cities. These serve as strongholds and hubs for house businesses. A city may also have any number of businesses tied to the house, but these are simply providing services and don’t have any direct connection to house leadership.   Names and Ranks. Any heir of the house who develops a dragonmark is allowed to add the d’ prefix to the house name: for example, Merrix d’Cannith. Despite the Korth Edicts’ proscription against house members holding noble titles, regional leaders within the houses are called barons. Most houses are led by a matriarch or patriarch, though some are led by a council.   Emblems. Each dragonmarked house has an emblem, a distinctive symbol that features on their heraldry, official seals, crafted goods, and anything else that warrants the house’s stamp of authenticity. Each house’s emblem appears along with the related dragonmark on the following pages.   The Twelve. The Twelve is an organization that facilitates cooperation among the dragonmarked houses.   Excoriates. Excoriates are dragonmarked heirs who have been cut off from their houses.   Foundlings. Foundlings are people who have a dragonmark yet have no tie to a dragonmarked house.   Test of Siberys. Dragonmarks manifest around adolescence. Each house puts its heirs through a trial called the Test of Siberys. The specific trials vary by house, but they place the heir in circumstances where they are likely to manifest the mark, if they have it. About half of the members of a bloodline manifest the mark.   Korth Edicts. The Korth Edicts prevent the houses from owning land, holding noble titles, or maintaining military forces (with an exception for Deneith). The edicts were established when the Five Nations were united. Today, many in the houses feel the edicts have become obsolete in the wake of the Last War.