Description
This two story shop's walls are made entirely of stone with light brown wooden pillars supporting it. However, The stone walls are completely covered in a variety of paintings ranging from small birds and people to intricate patterns and designs; some of them even have special effects that have the images shimmer or even move. There is a metal sign hanging above the door with the image of a black newt curled up with only one massive eye that is bigger than the newts actual body. When the door opens there's always a chime from a bell and immediatly you can smell the intense odor of chemicals and paint. The walls are lined with shelfs fulled full of chemicals in vials and herbs in containers. there is also a few tables cluttered with paint supplies. The shopkeeper's desk is to the right side of the door with a bright green counter top. As you look up to the ceiling you can see that there is a massive painting of a blue-orange sky with streaks of gold from a sun spraying across it. And the clouds in the painting are moving!
Services
"It might not settle well in your gut, but I'm 87% certain you won't explode-heh."
Potions
Fang has a many potions for sell that any adventurer can snag for good use.
Potion of Healing(Cost: 150 gp)(1d4 -2): You regain 10 hit points when you drink this potion. the potion's red liquid glimmers when agitated.
Potion of Climbing(Cost: 180 gp)(1d4 -1): For 1 hour this potion grants a climbing speed equivalent to your walking speed and gives you advantage on Strength (Athletics) checks made to climb.
Potion of poison(Cost: 100 gp)(1d4): A creature that ingests this takes 3d6 poison damage and must succeed on a DC 13 Constitution saving throw or be poisoned. If poisoned, they take 3d6 poison damage at the start of each of its turns until the effect is ended. The creature can repeat the saving throw at the end of each of its turns. On a successful save, the damage on each subsequent turn is decreased by 1d6 until it hits 0.
Potion of water breathing(Cost: 180)(1d4 -1): When you drink this potion you can breathe underwater for an hour.
Herbs
Fang sells preserved Herbs, Herbal recipes, and herbalism kits besides just potions.
The highest costing herb she sells is 100 gp worth.
Energetic Cherry Recipe(Cost: 200 gp ): These plump red cherry has a strange fruity taste with a
harsh and bitter aftertaste, by crushing them with blue
flowers, it causes a bit of nervous energy that can quickly
wear off depending on the potency. When consumed, the
recipient increases their movement speed by 5 feet for 1
minute, 10 minutes, or 1 hour. Eating these regularly can
cause painful headaches from withdrawal
Venomcleanse Tea(cost: 180 gp): This herbal tea helps cleanse the body of normal toxins. It is
normally imbibed but can also be used to clean a poisoned
wound. When a creature suffering from the poisoned
condition is treated with this remedy, they may roll a new
saving throw to end the poisoned condition immediately with
disadvantage, normally, or with advantage depending on the
potency of the tea.
Herbalism Kit(Cost: 10 gp): This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs.(3 pounds)
Paints
Fang herself is interested in art which is why she offers paint supplies as something she sells for her buisness. She sells Painter's equipment as well as the materials at their set price listed in painter's supplies.
Painter's supplies(Cost: 10 gp): Painter's supplies include an easel, canvas, paints, brushes,
charcoal sticks, and a palette
Explosives
Fang's most unique merchandise: explosives! Through some chemical refining of Khyber crystals and the additions of other materials she can now sell these things she calls "bombs".
Bomb(Cost: 150 gp)(1d4): As an action, a character can light this bomb and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage. (1 pound)
Services
Potions
Herbs
paints
explosives
Shopkeeper
The shop keeper is a female shifter named Fang. She is 5'8 with grayish white skin and has white hair/fur and yellow eyes like that of a cat. Her features are bestial in nature with large eyes, a flat nose, and pointed ears. She is quite muscular and a tattoo on her becip of a dagger and a paint brush. She speaks loudly and likes to paint.