Warfare

After a century of war, magic plays an ever-increasing role on the battlefield. Massive magical siege staffs fill the role of artillery. Semi-sentient warforged titans can scatter squads of infantry. Arcane sappers may spread glyphs of warding to deny a region to an enemy. Wands and rods haven’t replaced the swords or bows, but elite wandslingers, as military spellcasters are often known, are becoming ever more common.


 

The nations of Khorvaire all employed different forms of battle magic during the war. Aundair fielded the greatest number of wizards, while Breland produced floating fortresses and other engines of war. The nation of Karrnath embraced the practice of necromancy and animated hordes of undead soldiers.


 

In the final decades of the war, House Cannith created the warforged: tireless soldiers formed of metal and other materials. The Treaty of Thronehold forbade the creation of new warforged and granted freedom to those that survived the conflict. Warforged now seek places to call home across Khorvaire, but these living weapons struggle to find their place in a world at peace.