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Capo

A capo is a "made" person within a particular local criminal organization. You are a lieutenant of a larger organization, and you have a gang of other criminals who work with you.    
  • Investment: 20% of the gold your character has upon reaching Tier 2.
  • Lifestyle: Wealthy
  • Skill: athletics, deception, or insight
  • Proficiency: Any language, gaming set, or alchemist's supplies
  Special Ability: Gang. You have a handful of loyal thugs that work for you in your efforts in support of the larger criminal organization.  They aren't typically available to be extra muscle for you and your party of adventurers -- they're usually out handling the day-to-day business of your gang, which might be extortion, gambling, procurement, or other similar activities.     Eyes and Ears on the Street: Your gang spends their days working your particular network of crime and customers, and that means they're able to gather a lot of information for you. You can make a check to find out important information.
  • On a success, the information is there as you have described, and you can't use this ability again for seven days.
  • On a failure, the information is not there, but the use of the ability is not expended.
  • Whether or not the attempt succeeds, make a Rivel check as you would for downtime to see if your crew's efforts to support you have run afoul of a powerful rival.
  Downtime: Work towards the completion of a hit or other crime.

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