Drow elf

The Drow of Eberron During the ancient war between giants of Xen’drik and their elf slaves, the magebreeders of the giants bound the essence of shadows into the loyal elves. These were the first drow, assassin bred to fight prey on their sunlit kin. The drow were made to kill elves, and while thousands of years have passed, a deep enmity remains between them.   The drow remained on Xen’drik and were caught in the collapse of its civilizations. Today they linger in the shadows of Xen’drik and are all but unknown on Khorvaire. There are three distinct drow cultures. The Vulkoori are tribal hunters who worship totem spirits, especially the scorpion Vulkoor. They hunt giants and may threaten anyone who travels in the shattered land. The Sulatar live in obsidian cities and wield powerful fire magic; they seek to one day unleash fire across the world. And the Umbragen live in the underworld below Xen’drik, wielding sophisticated shadow magics as they battle against aberrations and the daelkyr.   Most of the people of Khorvaire have never seen a drow, and you likely know little about the Five Nations. As a drow PC, are you a Vulkoori hunter who somehow made your way to Khorvaire—a primitive warrior finding your way in this strange new world? Are you an Umbragen shadow-wielder seeking powers that can help your people in their endless war? Or a Sulatar fire-binder pursuing a personal path to glory? Do you despise elves you encounter and seek out conflict, or are you willing to forget the ancient war between your people?   CORELLON AND LOLTH   The elves of Eberron weren’t created by the gods you may know from other settings. In Eberron, the Sulat Giants created the drow as a weapon to fight the rebellious elves: there is a lingering enmity between drow and elf, but it’s not driven by the influence of Lolth. Meanwhile, the elves revere their ancestors—many of whom still linger and guide them—as opposed to distant gods.   This is an opportunity to explore these traditional races in a new light. However, if you want to incorporate Corellon and Lolth, there’s a few ways to do it. One possibility is that Eberron was created as a copy of the distant realms of the multiverse, hidden away to prevent the gods from influencing it. As such, while the drow of Eberron have no knowledge of Lolth, if she found her way through the Ring of Siberys and into Eberron, she might be able to poison their hearts and turn them to her service.   Alternately, you could present both Corellon and Lolth as legendary champions from the past. Corellon could be one of the great heroes and patron ancestors of the Valenar, or one of the leaders of the Undying Court; while Lolth could be the legendary first commander of the drow, whose spirit lingers and hungers for revenge.   Ultimately, it’s a question of the story you want to tell. Do you want to preserve the unique cultures of Eberron? Incorporate Corellon and Lolth into those cultures organically? Or explore the idea of these powers just discovering Eberron and awakening hidden memories in the blood of elf and drow?
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