Extracurriculars
Knowledge is Power
Dead Languages Society
Skills: Athletics, History Member: Drazhomir Yarnask, Quentillius A. Melentor III These linguistics lovers take advantage of Strixhaven’s deep repository of tomes written in ancient and near-extinct languages, teaching themselves these tongues and often translating their favorite works.Distinguished Society of Fine Artists
Skills: Performance or Sleight of Hand Member: Cadoras Damellawar, Nora Ann Wu These painters, sculptors, printmakers, and mosaic artists gather to create fine works and to discuss the latest techniques and trends in the world of art.Dragonchess Club
Skills: Deception, Investigation Member: Bhedum “Rampart” Sooviij, Tilana Kapule These experts in the game of dragonchess discuss the latest in strategy, compete against one another, and test out homemade variations of game rules.Dragonsguard Historical Society
Skills: Arcana, History Member: Bhedum “Rampart” Sooviij These historians are fascinated by all time periods, and they regularly meet to discuss, debate, and deep dive into members’ favorite topics.Fantastical Horticulture Club
Skills: Nature, Survival Member: Urzmaktok Grojsh These green-thumbed experts love mixing magic and gardening to create new strains of vegetation, many of which they cultivate on campus.Future Entrepreneurs of Strixhaven
Skills: Insight, Persuasion Member: Grayson Wildemere These enterprising students discuss business theories. They often create small start-ups to sell wares and services appealing to students. The funds they generate fuel the club’s activities.Intramural Gymnastics Club
Skills: Acrobatics, Performance Member: Zanther Bowen These graceful gymnasts work to hone their craft, and they compete against each other in dazzling floor routines.Intramural Silkball Club
Skills: Athletics, Intimidation Member: Javenesh Stoutclaw, Melwythorne, Tilana Kapule These hardy athletes train together and compete in the rough-and-tumble Strixhaven game of silkball, which is played in muddy fields with balls made of spider silk.Intramural Water-Dancing Club
Skills: Athletics, Performance Member: Larine Arneza These swimming enthusiasts combine their athletic skills with the finesse of artists as they choreograph water dances to the latest popular songs.Live-Action Roleplaying Guild
Skills: Animal Handling, Performance Member: Cadoras Damellawar, Rosimyffenbip “Rosie” Wuzfeddlims These storytelling enthusiasts engage in a mix of strategy and playacting—often involving mascots—when they enact fantastical narratives that they resolve with special rules.Mage Tower Cheer Squad
Skills: Perception, Persuasion Member: Zanther Bowen With their coordinated cheers, outfits, and school spirit, these cheerleaders inspire pride in the official Strixhaven University Mage Tower teams.Playactors Drama Guild
Skills: Arcana, Deception Member: Quentillius A. Melentor III, Rubina Larkingdale These actors work together to create productions of brilliant stagecraft, often involving new spins on old classics as well as displays of magic and music.Strixhaven Iron-Lifters Society
Skills: Athletics, Medicine Member: Greta Gorunn These bodybuilders support each other in developing strong muscles and even stronger friendships.Strixhaven Show Band Association
Skills: Sleight of Hand, Performance Member: Aurora Luna Wynterstarr, Rubina Larkingdale These music enthusiasts play instruments such as hurdy-gurdies, bagpipes, flutes, and drums, and they regularly perform rousing concerts.Strixhaven Star
Skills: Investigation, Insight Member: Grayson Wildemere, Mina Lee These truth seekers and wordsmiths report on campus news, regularly interviewing important figures and producing the monthly Strixhaven Star newspaper, which is distributed across the campus.Student-Mages of Faith
Skills: Insight, Religion Member: Melwythorne, Shuvadri Glintmantle These pious students of many faiths gather to share prayers and theological debates and to celebrate one another’s high holidays.Joining an Extracurricular
At any point during the book’s adventures, a character can gain the benefit of two of the Extracurriculars noted below, as described later in this section. If a student character also works on campus using the Job rules, the character can benefit from only one Extracurricular. Characters can gain the benefit from a new Extracurricular only by joining it at the start of an academic year, which corresponds to the beginning of a new adventure. Typically, joining an Extracurricular in between academic years isn’t eventful. Players should note the changes on their tracking sheet.Quitting an Extracurricular
Characters can quit an Extracurricular at any time, updating their tracking sheet accordingly. When a student quits an Extracurricular, they immediately lose its benefits. If a character quits during an adventure, you might want to roleplay the situation, since NPCs are likely to take an interest in why the student is leaving.Extracurricular Benefits
While a student participates in an Extracurricular, they gain a Student Die and a Relationship Point, as explained below.Student Dice
Each character gains one Student Die for each Extracurricular they are participating in. A Student Die is a d4 the player can roll and add to an ability check that the character makes, provided the check uses one of the skills listed in the Extracurricular’s description. The player can wait until after rolling the d20 before rolling the Student Die, but must do so before you say whether the check succeeds or fails. No more than one Student Die can be rolled per check. After rolling a Student Die, a player can’t roll it again until the character finishes a long rest.Relationship Point
While a student participates in an Extracurricular, the student gains either a positive or a negative Relationship Point (the player’s choice) with one student NPC who is also a member of the Extracurricular (see the Relationship rules later in this chapter).Remove these ads. Join the Worldbuilders Guild
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