BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Cyre (The Mournland)

To have seen Cyre before its destruction...
— Titus Habor's Khovaire And Back
 

About

Destroyed at the end of the Last War, Cyre now exists only in the hearts of the refugees scattered across Khorvaire.   Before the war, Cyre was the seat of the kings and queens of Galifar. The wealth of the kingdom flowed through Cyre, and it was a nexus for commerce and culture. By tradition, Cyre’s Princess Mishann had the rightful claim to the throne of Galifar. Cyrans take pride that they alone were in the right in the Last War, but they unquestionably lost more to the war than any other nation. Cyrans, stand on the moral high ground, but that offers little comfort.   Cyrans like to say that their culture represented the best that Galifar had to offer, which is to say a little bit of everything. Cyrans value diversity and versatility, both in talents and thought. Cyre couldn’t match Karrnath in martial discipline or Aundair in the arcane arts, but the flexibility of its forces reflected the nation’s ideals.   Although the Sovereign Host was the dominant faith of Cyre, the Silver Flame had a significant following. Many survivors question their faith in the wake of the Mourning, but some believe that their anguish at the loss of their homeland is a divine trial, prompting them to cling to their faith more than ever.   Queen Dannel ir’Wynarn was in Metrol on the Day of Mourning and is presumed dead. Her son, Prince Oargev ir’Wynarn, holds court in New Cyre, a massive refugee camp set up in Breland. Some refugees support Oargev and the dream of a restored Cyre, while others prefer to focus on the future instead of trying to reclaim the past.

After The Last War

No nation won the Last War, but Cyre unquestionably lost it. Other nations are recovering from the conflict, but Cyre is gone. The lands not destroyed in the Mourning were lost decades earlier to Darguun and Valenar. Cyrans who survived the war must now carve out a new destiny in the lands of their enemies or in foreign nations beyond what was once the Kingdom of Galifar.

Interesting Things

Cyre was the ancestral seat of the dragonmarked House Cannith, the house of Making. The house maintained arcane workshops across Cyre. No one knows what treasures wait in Cannith vaults for those who brave the dangers of the Mournland.   While not as flamboyant as Aundairians, Cyran fashions involved bright colors and glamerweave. Some Cyrans have made a point of continuing this custom. Others wear clothing cut in the Cyran style, but entirely in black; this has become known as Mourning wear.   Stories say communities of warforged live in the Mournland, including the insurgent called the Lord of Blades.

Characteristics

What Have You Lost?: Did you lose wealth or status? Did you have family or loved ones killed in the Mourning? Did you lose something you could one day recover from the Mournland—arcane research, an heirloom artifact, or a precious family relic?   What Do You Hold Onto?: Do you have a trinket that embodies Cyre for you? Is your wand or weapon an heirloom of your family? As an entertainer or guild artisan, do you preserve a particular Cyran tradition?   What Drives You?: Are you determined to solve the mystery of the Mourning? Do you want to help other refugees, or are you concerned only with your personal survival? Is there something you want to recover from the Mournland, or would you prefer to never set foot in Cyre again? Do you hold a grudge against the nations that fought against Cyre in the war, or are you solely concerned with the future?

Demographics

Population: formerly 1,500,000; now 0
Dissolution Date
994

Remove these ads. Join the Worldbuilders Guild