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Artificer

Artificers are a class featured in Rising from the Last War, the Eberron Player's Guide and in the Eberron Campaign Setting. Artificers are as useful in combat as they are outside of it, being able to heal party members, attack with both melee and range and tinker with magical items. Artificers are similar to wizards when it comes to learning magic, having to study to learn. Artificers in Eberron are often post-graduate students of universities though, unlike wizards, artificers treat magic like technology, a complex system of patterns rather than an art form which one needs to perfect through rigorous studying. With their masterful knowledge of magical devices and constructs, it can be said that artificers keep the cogs of the technological marvels of Eberron running.  
An artificer with two eldritch cannons observing a member of the Sharn City Watch.

Career

Career Progression

5th Edition In 5e, the Artificer was the first class included that was not in the Player's Handbook. The Artificer is a half-caster that uses Intelligence as its casting stat, and has the ability to cast cantrips and infuse magic items. Higher level artificers gain the ability to attune to up to 6 items. The Artificer was released with three subclasses, the Alchemist, Artillerist, and the Battle Smith.  
An Artificer infusing a blade.   Artificers in Eberron   Artificers are the engineers of Khorvaire, they invented all the technological wonders of Eberron including the Elemental Airship, the Elemental Galleon, the Lightening Rail the Elemental Landcart and most importantly the Warforged. Artificers are at the center of civilization as they do not only invent they also repair and maintain their inventions. Artificers are the only professionals who can repair and modify warforged. In Eberron Artificers are also merchants and workshop owners who can be found all over the continent especially in the cities. These workshops sell, repair and modify magical equipment making them key vendors for adventurers.   Artificers are also known to become adventurers having skills in both artificing and combat.   House Cannith   House Cannith is a Human dragonmarked House renowned for their artificing capabilities, and they were partly responsible for the warforged, the elemental airship and elemental galleon. Many House Cannith artifiers join the Tinkers Guild which are a group of roaming tradesmen who travel town to town repairing damaged goods.
  Notable Artificers   Merrix d'Cannith   Zorlan d'Cannith   Lord of Blades

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