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Fernia, the Sea of Fire

This plane encompasses both the raw elemental power of fire and its versatility: flame used as a weapon, as a force that holds darkness at bay, or as a destroyer and a force for change. Fernia is home to all manner of fire elementals and to celestials and fiends that embrace the same ideals. Efreeti pashas and fiendish satraps rule city-islands of obsidian that drift atop seas of magma, their minions producing metalcraft of surpassing beauty and quality.
Fernia Manifest Zone Features   d4 Feature   1 Spells that deal fire damage are empowered here. Such a spell of 1st level or higher cast within the zone deals fire damage as if it were cast at a level one higher than the spell slot that was expended.   2 Weapons and armor with unusual abilities can be forged here, though their enchantments are not always stable.   3 The area is dotted with pools of molten earth and fissures of scalding water, from which mephits and elementals emerge with regularity.   4 Motes of continual flame are spontaneously generated in this region, typically attached to some vegetation or minerals from the area. These flames persist even if they are removed from the region.

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