Felton Hiltergaard
Felton Hiltergaard (a.k.a. Fel)
The young dwarf showed a sharp mind and keen inquisitiveness early on and he was soon tapped by the agents of House Kundarak as a potential protege. With his parents' blessing, he was taken from his home and taken to study under the supervision and tutelage of the house masters at Korunda Gate.
Fel grew quickly in acumen with the processes and operations of Kundarak. By the time he was an adolescent, he was traveling the world. He went seemingly everywhere, seeing the whole world. But it was only when he reached adulthood that he started getting more and more involved with the affairs of the house as they applied to the ongoing war.
Before long, Felton grew disillusioned with his and later, some of the other houses. By when the Day of Mourning came, he had grown skeptical of all of them and all nations and monarchies too. The tragedy that befell Cyre and ended the Last War was also the catalyst that caused Felton to split from House Kundarak. He was with a detachment in The Sharn when the tragedy happened. Amidst the confusion, it was easy for him to slip away and he began making his way north, as far out of view of his old masters as he could manage.
Physical Description
General Physical Condition
Felton is of medium height for his kind but he has a small build for a fully-grown male dwarf. His somewhat broad features do hint at the stockiness most mature dwarves exhibit but he's still slighter than most.
Facial Features
Felton's face is broad relative to his smaller size and he has a bulbous nose. Also, while his thick, chestnut brown hair and beard aren't as prominently grown-out as many of his kind, they are still quite thick and filling in.
Identifying Characteristics
His bright green eyes stand out and are memorable. These ensure that most who meet Felton will remember and be able to identify him after the fact.
Apparel & Accessories
Felton is a bit of a preener and he's given to dressing so well that he can often stand out more than even he'd want to.
Felton was born in a small settlement within a crag on the eastern side of the Ironroot Mountains. However, he didn't stay in his homeland for too long.
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Alignment
Lawful Neutral
Age
55
Children
Gender
Male
Eyes
Green
Hair
Brown
Skin Tone/Pigmentation
Pale but tanned
Height
4' 3"
Weight
55 lbs
Return to Merylsward
Considering how foolhardy this bunch is, myself included, it's amazing that we've survived the battle with Hacavia and her minions. The foul woman's powers were a challenge but somehow, we scraped by. So, to the victors go the spoil, so they say...
As an aside, I still have no clue who "they" are or where "they" come from but it can't be anything good.
Anyway, we pick the bones of her and her henchmen clean and we make out pretty well. All her bumblefucks had pretty good equipment on them and she herself was carrying some magical potions. Fine nonmagical gear to boot. Then there was the chest in the middle of the room.
I'm pretty sure I disarmed that trap but I've learned my lesson. Besides, what good is having this new skill I've been working on if I don't get to use it? So I step back and pop the lid of the chest. Good thing I stepped back... doh! It was worth it though!!!
It's been a long time since I've seen that much gold in one container. Reminds me of the days back when I was unwittingly aiding the bastards at Kundarak and Sivis to hide the shame of their screw-ups. Fuck those guys! Phiarlan too... Those lying sacks of shit. Fuck them especially hard!!!
Where was i? Oh yeah! Gold...! We take our spoils, hop into the rowboat in the secret cove entrance into this cavern and we paddle our merry asses back to the ship. Then we sail our asses back to Merlysward.
Alice and the guys go sell the bootie but Lomeia's really banged up so she goes back to the Purple Ostrich. (What a stupid name by the way! No-one, and I mean NO ONE has ever seen a purple ostrich!!!) I'm pretty banged up myself and could use a drink so I join her.
That was a mistake. Apparently alcohol fuels a need in here to open up to others. Yeesh! I mean, I told her it'd be fine for her to join the crew when we head back north but I didn't expect the sudden puppy-dog treatment. Oh well... Live and learn.
And I guess whatever affliction she has is contagious because, before long, I'm telling her the deepest and darkest secrets I've learned so far. She doesn't like the marked houses almost as much as I don't so she pretty much agrees to ride into hell against them with me.
I suppose she could be useful...
Then, the rest of the gang returns. Alice flubbed one of the sales of goods and bootie but they still bring back a nice sume of additional cash. Maybe I'll check the town out for an ehanced longbow. Got some coin rattling around in my pockets now. I can spare it.
Well, wouldn't you know it that no way we get a chance to relax much. First the halfling spots his dead friend staring at us from the outside of the tavern through the window. He of course freaks out, regardless of the fact I reveal to him that at least half of all deaths are faked, and goes running out into the streets. Lomea chases but she's drunk and that can't end well.
I'm not too steady myself by now but it won't do for half of them to get killed now, after we just survived the greatest challenge in our collective lives. But I get out there too late and the whole kerfuffle is done before it started. We head back inside and Alton tells us that the visage was actually some spirit creature and that they're after Alice's soul. Too bad for her, I guess...
She's a cool customer, the bard, though. The weird happenings don't throw her off her game when it's time to entertain all the little purple ostrich eggs. She's fantastic to start but then shit gets weird. A discordant second number is interrupted by the sort of silent, screaming, out of body experience that you only hear about necromancers and demons being able to do. What's more, both Alice AND Alton are affected. Well, fuck...!
I react immediately and lash out with my telekenetic powers, trying to corral Alton and drop him to the ground. But, remember how I said I was pretty sauced by now?
I really do feel bad for that barmaid...
The Colossus
Barracks room:
Chest contains simple clothing; appears to be a uniform
Fought a hidden gelationous cube
Second chest over a hidden latch:
Bundle of papers loosely arranged and held together by a spring/clip
Handwritten in common
Ends with details of some surprise attack
Some sort of bird
Several crew members lost
After that, nothing
Head downstairs
Come to a room that has a dais
Purplish light emitting from a crystal-like item in the middle of this structure
Seems to rise up from beneath the dais
Might be the heart we're looking for
Felton takes a look with his tools to assist and he believes he can take it apart given enough time
Attacked by a hag of some sort who opens the door to the east
She's blathering something about self destruct
We beat her pretty easily but her aura does us some damage
The area from whence the hag came leads to what appears to have been a captain's cabin
Has some maps of Valenar
Lomea searches quarters and finds, among other things, a logbook
Entries towards the end are very erratic/incomprehensible
After the attack, Felton gets back to work on the heart while the others investigate what Lomeia found
Able to lift off glass cover
Stone compartment with decorative etching - appears purely decorative
Metal ring bolted into the stone appears to hold "heart" in place
These come out much easier
Ring lifts right off
Crystals inset in the metal ring go "blank"
With a good look at it, "heart" appears to be cylindrical and about the size of a beer keg or slight smaller
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