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Tammi

In the bustling city of Nexaria, a place where diverse races lived in harmony, there was an orphanage known as the "Silver Haven." Within its walls resided children of various races, all united by the common thread of having lost their families in some tragic circumstances. Among the young inhabitants of Silver Haven was a peculiar tiefling girl named Tammi Maelthor.   Tammi was different from the other children, not just due to her heritage, curved horns, and a tail that swished with every emotion, but also because she possessed an unexplained aura of wild magic that seemed to flicker like an untamed flame. This innate gift made Tammi both an object of fascination and fear for those around her.   The headmistress of Silver Haven, the wise and compassionate cleric named Sister Alaria, recognized the potential danger of Tammi's uncontrolled magic. Despite this, she treated Tammi with kindness and understanding, knowing that the girl did not choose her heritage or her chaotic powers. Sister Alaria became a motherly figure to Tammi, guiding her through life's challenges and teaching her to channel her magic responsibly.   As Tammi grew older, she became more aware of her innate sorcerous abilities, but they remained unpredictable and sometimes disastrous. The wild magic inside her seemed to have a mind of its own, manifesting in bizarre and unpredictable ways. In one instance, her laughter turned into a flurry of colorful butterflies that filled the orphanage's common room, bringing joy to the children. In another, her anger caused a burst of energy that nearly set the entire building on fire.   Despite the mishaps, Tammi never lost her spirit or her desire to control her powers. Sister Alaria arranged for a visiting sorcerer from the renowned Arcane College to mentor Tammi. The sorcerer's name was Master Elarion, a wise and eccentric gnome who had specialized in the study of wild magic. Under his tutelage, Tammi began to comprehend the nuances of her powers and learned to embrace her chaotic nature.   As time passed, Tammi became more adept at harnessing her wild magic, although some unpredictability remained. She earned a reputation as the "Flame-Touched" in the city, as her abilities became known to the people outside Silver Haven. Tammi spent her free time wandering through Nexaria's enchanted forest, seeking harmony with nature and practicing her sorcery.     On a moonlit night aboard the cargo and transport ship bound for Saltmarsh, Tammi found herself with two newfound companions, Screech the goblin rouge, and Wakhare'wake (Wake) the Aasimar fighter. The three adventurers had been hired to protect and escort a mysterious Halfling named Dorr, who had entrusted them with the task of safely delivering an ancient Grimoire to Saltmarsh. Dorr explained that a band of pirates was relentlessly pursuing him, seeking to seize the powerful tome for their own nefarious purposes. In return for their services, Dorr promised the party a handsome reward. As they sailed through the moonlit waves, a sight on the horizon caught their eyes—a sinister-looking pirate ship closing in on their cargo vessel. Before they could prepare themselves, the pirate ship launched a surprise attack, quickly overwhelming their defense. The pirates boarded the cargo ship with ruthless efficiency and kidnapped Dorr, snatching the Grimoire right from his grasp. As the pirates made their hasty retreat, the party was left stunned and worried about their lost payment.   With the cargo ship in dire need of repairs, they managed to navigate it to Saltmarsh. Exhausted and shaken from the attack, the party sought solace and a plan at the local tavern. It was there they met with Dorr's contact, Captain Rampart, a seasoned member of The Lord's Alliance. They informed him of Dorr's kidnapping and the significance of the stolen Grimoire. As the gravity of the situation sank in, Rampart revealed that Dorr was actually a former member of the notorious pirate crew known as "The Sea Ghost."   Dorr had stolen the Grimoire from the pirate captain himself, intending to hand it over to The Lord's Alliance. Rampart admitted that he had been hoping Dorr would divulge everything about the pirate captain's plans once they reached Saltmarsh. However, with Dorr now captured, the party had to take on the responsibility of stopping the pirates and uncovering their nefarious scheme.   The following day, Rampart informed the party that a new member would be joining their ranks—a free-spirited Triton Cleric named Brad. His unique skills would undoubtedly be invaluable on their journey to find "The Sea Ghost" and retrieve the stolen Grimoire.   With determination in their hearts and the aid of their new ally, the party set forth on their perilous quest to locate the pirate crew and thwart their sinister plot. The journey would take them through treacherous waters, uncharted territories, and a myriad of dangers. The fate of Saltmarsh and the power within the ancient Grimoire now rested in their hands. Screech, Tammi, Wake, and Brad were ready to embrace the adventure, knowing that their actions could change the tides of destiny.     As the party delved deeper into their quest, they uncovered a web of intrigue and mystery surrounding the pirates and their motives. With each step, Brad's determination to rescue the kidnapped victims grew stronger, and his bond with his fellow adventurers deepened.   As they faced trials and adversaries, Brad's two personas, Brad and Bradley, found common ground in their dedication to the mission and the well-being of their companions. The harmonious coexistence of his dual nature allowed him to draw strength from both his free-spirited and tactical sides, enhancing his effectiveness as a cleric and a valued member of the group.   As the sun set on Saltmarsh, the adventurers pressed forward, their resolve unyielding. With Brad's healing magic guiding them, Tammi's arcane prowess, Screech's nimble fingers, and Wake's unwavering sword arm, they stood united against the pirates, ready to confront the challenges that awaited them on their quest to rescue the kidnapped passengers and restore peace to the seas.

Physical Description

General Physical Condition

Tammi Maelthor is a striking and unique tiefling with a flesh-colored complexion that stands out against the typical red-skinned tieflings. Her skin is a soft, warm hue that almost resembles a delicate peach, setting her apart from her kin. Complementing her unconventional appearance, she possesses luscious strawberry blonde hair that cascades down in gentle waves, reaching just past her shoulders.   Tammi's eyes are a mesmerizing shade of vibrant yellow, sparkling like the sunlit gold. They are often described as windows to her wild magic, reflecting the ever-changing and unpredictable nature of her sorcery. Her gaze is intense and inquisitive, revealing the intelligence and determination that lie within her.   Upon her forehead sit two elegant silver horns, gracefully spiraling upwards and then arching slightly back. They glint like polished metal in the light, making her presence unmistakable even from a distance. These horns are a symbol of her tiefling heritage, connecting her to her infernal ancestry and the wild magic that courses through her veins.

Special abilities

Tammi's wild magic is a captivating and unpredictable force, as chaotic and whimsical as the Feywild itself. It ebbs and flows like an untamed flame, reflecting her emotions and the ever-changing currents of magic that course through her being. When she casts spells or uses her innate magical abilities, wild magic seeps into her every action, often resulting in spell effects that are both extraordinary and sometimes astonishingly bizarre.   Despite its inherent unpredictability, Tammi has learned to embrace her wild magic and use it to her advantage when she can. She continues to explore the depths of her unique gift, seeking to unlock its secrets and gain greater control over its astonishing effects. In the face of danger or adversity, her wild magic becomes both a boon and a challenge, making every adventure she embarks on an unforgettable and fantastical experience for those lucky enough to witness it.

Apparel & Accessories

Tammi's attire complements her wild and adventurous nature. She wears a comfortable and practical ensemble suited for both her magical prowess and her physical agility. A tunic in deep shades of red and black adorns her form, embroidered with subtle patterns that represent the elements and the intertwining of magic. The tunic's sleeves are loose, allowing her arms to move freely when casting spells. Over her tunic, Tammi dons a supple leather armor, serving as both protection and a symbol of her readiness for any challenges that come her way. The leather armor is adorned with delicate etchings, depicting arcane symbols and mystical creatures from ancient lore.   For her lower half, she wears sturdy grey pants that provide ease of movement during her adventures. Her black boots are worn but well-maintained, serving as a testament to the countless miles she has traversed through various terrains.
Player/Played by: Magen   Campaigns/One-Shots appearances: (Campaign) Ghost of Saltmarsh   Character Stats:     Class: Sorcerer; Wild Magic; Level 4     Race: Tiefling     Background: Acolyte   Hit Points: 21/21   AC: 9   Feats: Spell Sniper     Strength: 12 (+1)   Dexterity: 8 (-1)   Constitution: 14 (+2)   Intelligence: 16 (+3)   Wisdom: 12 (+1)   Charisma: 19 (+4)
Current Status
On a mission to stop the pirate crew "The Sea Ghosts"
Children
Sex
Female Tiefling
Gender
Female
Eyes
Yellow
Hair
Strawberry Blonde
Skin Tone/Pigmentation
White
Height
5'8
Belief/Deity
Beelzebub: The God of Flies, Tyranny, Destructive Order, Insects, Swarms and Vermin.
Known Languages
Common   Abyssal   Elvish   Infernal

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