The Lord's Alliance
The Lords' Alliance, also known as the Council of Lords, was a partnership of merchant cities founded in the early 14th century G.C. Its members were from the Sword Coast, the North and Western Heartlands, including Waterdeep, Silverymoon, Baldur's Gate, and Neverwinter, as well as other free cities and towns in the region, which made up the bulk of the organization. Depending on who was asked, the Lords' Alliance was considered either a strong coalition, or unsteady pact of political powers. While the Alliance was said by some to be a collective of aggressive and self-serving figureheads, others insisted they were among the most secure governing bodies in the west. The truth, as it usually was, lay somewhere between the two extremes. While the members often held opposing views and held interests that conflicted with their peers, these rivalries were set aside when true danger emerged to threaten their collective safety and prosperity. The true strength of the alliance, it was said, manifested when its members banded together on collaborative endeavors.
While some of these cities and city-states held more influence than others, they aligned their goals for the greater good and prosperity of the whole alliance. Collectively they believed in the preservation of civilization for the better of their people.
Member-states of the Lords' Alliance served to better the collective regions of the North and the Western Heartlands as a whole. They achieved this through well-wrought mercantile treaties and official pledges to ensure their collective safety, especially along prominent trade routes. The collective group bargained with foreign trading partners and even regulated preferred relations and treatment of certain groups long-feared by many people of the Coast and the North, such as goblinoids and orc tribes.
The alliance often took charge whenever it was necessary to take military action in campaigns that arose across the North or the Heartlands.
The Lords Alliance also maintained the prison of Revel's End, an isolated panopticon in the Frozenfar that housed some of most heinous criminals from across the North and Sword Coast.
Structure
The King
The Vizer
The Warduke
The Grand Mage
Public Agenda
For a century and a half, and more, the Lords’ Alliance has stood as the most important and influential group in the North. Its power has kept towns safe from the predations of larger powers, has kept the ambitions of Luskan in check, and has taught the rulers of many cities that it is better to cooperate, even for a time, then to merely shut one’s doors and allow the storms to rage outside. It was this philosophy that led to the founding of Luruar, and when the lesson was lost, so too were the Silver Marches. But it serves no purpose to dwell on the folly of the past. Better instead to look to the future, repair the walls, and wait for word from the watching sentries.
Andwe Cururen, agent of the Lords’ Alliance
If civilization is to survive, all must unite against the dark forces that threaten it. Glory comes from protecting one's home and honoring its leaders. The best defense is a strong offense.
Founding Date
1325 G.C.
Alternative Names
Council Of Kingdoms
Training Level
Elite
Veterancy Level
Veteran
Demonym
Generic
Deities
Comments