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Thomas's training of Jake Hoyt

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Thomas always told Jake "Don't try to predict your opponents movements, try to predict your opponents intent."

  The longer Jake observes his opponent, the better he will be at predicting their movements.   Jake has the following two actions exclusive to him:  

Predictive Analyze:

Costs 1 Time Counter for 3 consecutive rounds.   Cannot be activated while blind. TC Cost is doubled while deaf.   Effect:   Gain 6TC.   From now on you may interrupt characters with fewer TC without having to spend TC to do so.   You may interrupt characters that have more TC than you, at at cost of 1TC.   You must declare the interrupt before damage dice are rolled.   After an opponents action is interrupted, they are allowed to change targets, or withdraw action to regain half the TC cost (rounded down)   Your actions cannot be interrupted.   ---------------------------------------------------------------------------------------------------  

Thomas always told Jake. "Keep one eye on your opponents feet, and one eye on your opponents weakness."

 

Analyze Weakness:

Costs 6TC   Choose one "opponent"   When rolling an attribute in a Vs. roll against your "opponent," add +1D10 to your attribute die pool. (Vs. roll = To-Hit rolls, Dodge rolls, etc)   When attacking your "opponent" with a Melee attack, reduce your opponents Defense Score by 3.   If you score a critical success against your opponent, you may force a random Mutilation effect instead of dealing double damage.   You also know the targets current HP and elemental weaknesses, if any   --------------------------------------------------------------   NEW ABILITY AVAILABLE FOR PURCHASE:  

What doesn't kill you...

  Costs 40 experience   Jake may spend 1 Exertion to do any of the following effects:   1) After a full night of sleep, you may choose to spend 2 Exertion to restore yourself to max HP.   2) Spend 1 Exertion to get an automatic Critical Success on any Willpower, Strength, or Health roll.   3) Spend 1 Exertion after Jake dies (goes down). He is able to take actions as normal for 2 Ticks.   4) Spend 1 Exertion to gain +2TC   5) Spend 1 Exertion after Jake is assigned damage. The damage is halved.

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