Centaur
Powerful and curious, quick to act and knowledgeable of the wider world, centaurs seek to experience life’s boundless bounty. The centaurs of Edinia are divided into two groups: members of the far-traveling Lagonna band and the proud raiders of the Pheres band. These bands occupy territories situated between the three major human poleis, making them common sights to those who travel human lands. Not ones to settle in permanent homes, though, centaurs might be found wherever there are wonders to be witnessed and adventures to be had.
Markings of the Herd
Though centaurs share the same basic physiology, the centaur bands are commonly associated with their own distinct traits. Lagonna band centaurs tend to be sleek and muscular, with powerful legs built for endurance rather than speed. They usually have coats of a single color, often with a shine that can look metallic in bright light. Pheres band centaurs typically have long, nimble legs and lean bodies, and are often marked with natural color patterns on their hide. Pheres centaurs sometimes paint or tattoo their upper bodies to match the patterns on their lower half. Occasionally, a Pheres centaur is born with vertical stripes on their hooves, foretelling an exciting and adventurous life.Lagonna Merchant Families
Lagonna centaurs travel in small merchant family bands called guri. These groups frequently trade with Meletis, which provides the biggest market for their wares, but they also do business with Setessa and smaller communities within Akros’s lands. The eldest member of each guros typically leads their family. In times of discord, the heads of the guri gather to make decisions together. Other members of the guros work as traders, gatherers, packers, and scouts. A guros has several specialized roles required for success in travel and trade: a barterer, an omener, a courser, and preferably a koletra. A barterer negotiates deals between the guros and other traders. Barterers must know the customs of other cultures and speak several different languages. An omener is an oracle who reads messages from the gods in the natural world and reveals how the immortals would have the guros travel. A courser explores new trade territory for their guros. They are expert trackers and navigators, able to venture deep into unexplored territory and unerringly return to their families. Finally, every guros tries to travel with at least one koletra, one of the mighty, well-trained warriors of the Lagonna who are said to have the blood of the first, legendary centaur heroes. Koletras are said to bring good luck to a band, but are also usually fated to die in defense of their family. Not every guros has a koletra of its own, and guri share their best warriors among each other as a sign of goodwill and a way to forge bonds.Journeys of Discovery
When young Lagonna centaurs become adults, they often leave their band to travel the world on their own. This time of self-discovery, called a protoporos, can last anywhere from a few weeks to several years. The Lagonna believe that a protoporos helps young centaurs find their place in the world. An omener reads the signs of fortune before sending young centaurs on their way, guiding the first steps of their journey. While most centaurs return to the band eventually, some find their calling elsewhere. When the Lagonna tell tales of their greatest heroes, they often speak of centaurs who found their heroic destiny on a protoporos.Pheres Raiders
The Pheres roam the wild lands between Setessa and Akros in small raiding herds. These herds are voluntary associations, in contrast to the family groups of the Lagonna. When necessary, several small bands join together in a larger herd to target particularly dangerous but resource-rich targets—be they humanoid traders or roving, greedy monsters. Bands also join together to defeat common threats or to hunt for game. The Pheres value physical strength, speed, and prowess in both hunting and combat. Often a band is led by the strongest and most dominant warrior, called the charger. However, some bands elevate a tactician or strategist to this venerated position. The Pheres can be brutal and greedy, but they are clever as well, and understand the value of strategic leadership. Other centaurs in Pheres herds work as scouts, archers, warriors, and foragers. In addition, most Pheres herds contain a caller and a tromper. Pheres callers are typically druids or rangers who can draw animal assistance to their herd. Callers often have one or more animal allies at their side, and can speak to animals to learn about the surrounding lands. Trompers are the most powerful and feared warriors of the herd. Centaur legends say that when the gods first fashioned humans from the red mud of the eldest river, Pheres trompers taught them how to corner and kill prey. The story tells that, to repay this debt, humans owe the centaurs a portion of what they catch. While humans don’t recall this arrangement, the Pheres often cite it as justification for their raids.Pheres Renegades
Pheres band members survive by working and fighting together, but still some centaurs choose to strike out on their own. These renegades often feel like outsiders in their own band. They might be pacifists, wishing to learn about other people rather than fighting them. Or they might feel a restlessness in their soul that nothing else can soothe. Though renegades build their own life away from the band, most retain some connection with their past. Some stories tell of renegades returning to help their band in times of need before disappearing once more.Centaur Names
Lagonna centaurs tend to favor names of three or four syllables, often borrowed from cultures they have met during their travels. Pheres centaurs tend to have shorter, sharper sounding names, often appended with an honorific gained in battle. Female Lagonna Names: Honotia, Kelitia, Lileo, Meloe Male Lagonna Names: Aughus, Dririos, Ormasos,Volien Female Pheres Names: Bido, Daxa, Saya, Tesia Male Pheres Names: Eno, Roth, Skelor, Stihl Pheres Honorifics: Threekills, Razorhoof, Unsleeping, Daggereye, SilentstepCentaur Traits
Your centaur character has the following racial traits. Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1. Age. Centaurs mature and age at about the same rate as humans. Alignment. Centaurs are inclined toward neutrality. Lagonna centaurs tend to be more lawful, while Pheres centaurs are more often chaotic. Size. Centaurs stand between 6 and 7 feet tall, with their equine bodies reaching about 4 feet at the withers. Pheres centaurs tend to be slightly larger than Lagonna centaurs. Your size is Medium. Here’s how to determine your height and weight randomly, starting with rolling a size modifier: Size modifier = 1d10 Height = 6 feet + your size modifier in inches Weight in pounds = 600 + (2d12 × your size modifier) Speed. Your base walking speed is 40 feet. Fey. Your creature type is fey, rather than humanoid. Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves. Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag. You are also able to carry another creature up to Medium size, counting towards your carrying capacity. In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot. Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival. Languages. You can speak, read, and write Common and Sylvan.
"The Twelve did what they always did: debated without reaching a compromise. It was only thanks to Vaelon's diplomatic skills that the Twelve finally agreed to deploy the Meletis fleet." — Allira of Selene
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