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Monk: Way of the Rage-Crowned

Monks of this tradition tap into the beating heart of the battlefield by embracing their most violent impulses. They are an intimidating physical presence in combat, finding fulfillment and serenity in crushing opponents beneath their sheer power.

Monk Features

Monk Level Feature
3 Overpowering Might
6 Savage Resolve
11 Merciless Advance
17 Surrender to Slaughter
 

Overpowering Might

Starting when you choose this tradition at 3rd level, when grappling a creature you can choose whether it must use Strength (Athletics) or Dexterity (Acrobatics) when attempting to escape your hold. When you hit a creature you have grappled with an unarmed strike, you can spend 2 ki points to have the creature make a Constitution saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier. If it fails, you can impose one of the following effects:
  • The creature is restrained as long as you maintain the grapple.
  • The creature’s speed is halved for one minute.
  • The creature has disadvantage on attack rolls for one minute.
At the end of each of its turns, the creature can make another Constitution saving throw. On a success, the effect is ended.  

Savage Resolve

At 6th level, you gain a clarity in the chaos of battle which enables you to cast aside pain. As a bonus action on your turn you can spend 3 ki points to gain resistance to all damage types except psychic until the beginning of your next turn.   In addition, the DC for your Stunning Strike is now calculated using your Strength modifier instead of Wisdom, and you can spend 2 ki points to attempt to grapple a creature up to two sizes larger than you as an action.  

Merciless Advance

Beginning at 11th level, when you reduce a hostile creature to 0 hit points on your turn, you can immediately move a distance up to your speed and make a single attack (no action required).  

Surrender to Slaughter

At 17th level, you have honed an instinct for bloodthirst which allows you to become one with the flow of battle. If you successfully deal 10 or more damage to your target when you use your reaction to make an opportunity attack, your opportunity attack does not use your reaction. You can use this feature a number of times equal to your Dexterity modifier.   You regain all uses of this ability when you finish a long rest.

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