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Bastardfolk

With such an adaptable physiology, Soulborn relations with other direct descendants of the ancient primordials often results in offspring that are a mixture of both species. Bastardfolk, also called half-breeds, are frequently treated as second-class citizens and bullied for being different, especially if they are they are half-culled and half-progeny. This kind of constant adversity forges some half-breeds out of stronger metal, and fractures others. A few very rare half-breeds are raised in loving, caring communities where their differences are celebrated rather than shunned or laughed at. Whatever the case, a half-breed's mixed heritage is often a defining feature of their personality and worldview.   Some example bastardfolk:
  • Dhampirs are the result of vampires breeding with other Soulborn (usually elves, shadar-kai, or aasimar)
  • Mul are the result of dwarves breeding with other Soulborn (usually goliaths, trollkin, or aasimar)
  • Mongrels are the result of Orcs breeding with other Soulborn (usually whatever they have managed to capture... and aasimar)
  • Peredhil are the result of elves breeding with other Soulborn (usually halflings, merfolk... or aasimar)
  • Quarts are the result of halfling and dwarf parents (maybe aasimar, too)
  • Gremlins are the result of goblins breeding with other small races (usually ikwiikwii, gnomes, or halfings... also aasimar)

Basic Information

Anatomy

See the parent races

Genetics and Reproduction

It is extremely rare for a half-breed to enter into a relationship with another half-breed. In these cases only half-breeds of the same type can produce offspring, which is always the same type of bastardfolk as the parents. Half-breeds who have children with other species produce offspring of the same species as the non-half-breed parent.

Growth Rate & Stages

See the parent races

Civilization and Culture

Naming Traditions

See the parent races.

Beauty Ideals

By some quirk of genetics, bastards are almost universally seen as more beautiful and exotic than most any other member of either parent species. They often have nearly perfectly symmetrical features and perfect bodily proportions.

Culture and Cultural Heritage

Bastards generally adopt the social structures of their parents and the society they were raised in.

History

Bastardfolk have no history of their own.
Origin/Ancestry
See the parent races
Lifespan
See the parent races
Average Height
See the parent races
Average Weight
See the parent races
Founding Emanation
None

Racial Stats
Bastardfolk

Bastardfolk

ability score increase: Either one +2 and one +1, or three +1s
age:
Size: Medium
speed: 30 ft
Languages: Eolian‌ and the two native languages of your parents
race features:
Bastard's Blood
Choose a combination of the racial features from your parents' races, pending GM approval

Half-Elf

Elf (Half)

Ability Score Increase +2 Cha, +1 to any other two unique Ability Scores
Size Medium
Speed 30ft

Darkvision
Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
 
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can't put you to sleep.
 
Skill Versatility
You gain proficiency in two skills of your choice.

Variants

You may trade Skill Versatility for one of the following alternate features, depending on your elven parentage:

Variant Features
                      
Keen Senses Any
Elf Weapon Training High or Wood
Cantrip High
Fleet of Foot Wood
Mask of the Wild Wood
Dark Elf Magic Dark Elf
Fey Step Eladrin

Languages. Eolian, Seldruin, and one other of your choice


Half-Orc

Orc (Half)

Ability Score Increase +2 Str, +1 Con
Size Medium
Speed 30ft

Darkvision
Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
 
Menacing
You gain proficiency in the Intimidation skill.
 
Relentless Endurance
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
 
Savage Attacks
When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Languages. Eolian and Telgesh


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