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Dragonborn

Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by Srugulmorn itself, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and Soulborn.  

Personality

More so than other races, dragonborn often wear their hearts on their sleeves, typically hiding neither anger nor joy. Dragonborn are enthusiastic about life, particularly success, and brood about failure for only a short time before their disappointment is shaped into a strong drive for improvement. Only a handful of dragonborn actually demonstrate traits that might be considered timid or reserved, and the vast majority of the race have no qualms asking for what they need or taking time to improve themselves. Trust is a major factor in the lives of all dragonborn and each expects others to be just as open and forthcoming with them as they are.   Good dragonborn are fairly common, but dragonborn are as fallible to evil as any other race. The passionate nature of dragonborn can make the race brutal or vengeful and given to hasty choices that are morally compromising. The dragonborn sense of worth can likewise lead to greed and egotistic selfishness. But while dragonborn can turn to evil, most dragonborn villains retain the scruples and values that define the race, including respect and courtesy to enemies. A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they give up on something. A dragonborn holds mastery of that particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a dragonborn.   Though all dragonborn strive to be self-sufficient, they recognize that help is sometimes needed in difficult situations. But the best source for such help is the clan, and when a client needs help, it turns to another dragonborn clan before seeking aid from other races or even from the gods.   Dragonborn have a well-known dedication to honor, but how deeply rooted this trait is remains debatable. However, all dragonborn tend to view all living things, even hated enemies, as deserving of courtesy and respect. To dragonborn, honor is more than a word and is often considered more important than life itself. Cowardice is not simply undesirable among dragonborn, it is considered outright repulsive.

Basic Information

Anatomy

Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or copper-green.   Sometimes, the blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon ancestor-bright red, green, blue, or white, lustrous black, or gleaming metallic like gold, silver, brass, copper, or bronze.   The scales are typically in their greatest concentration around forearms, lower legs, feet, shoulders, and thighs, with a very fine leathery covering over the rest of the body. With the proper training, dragonborn can learn to unlock more of their draconic potential, even to the point of sprouting wings with which to fly, like a dragon.   They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are smiting, talonlike claws with three fingers and a thumb on each hand. A dragonborn's head features a blunt snout, a strong brow, and reptilian frills on the cheeks and ears. On the back of the head, a crest of hornlike scales forms what resembles a mess of ropy hair. Dragonborn eyes are usually red or gold in hue.

Biological Traits

Dragonborn are in fact warm-blooded draconic creatures. In fact, the internal body temperature of the dragonborn is warmer than that of most similar races, being so hot as to seem feverish to the touch. While this might seem disadvantageous, the lack of hair and large mouth allow the dragonborn to displace body heat at an effective rate, meaning dragonborn are comfortable in cold climates while remaining no more vulnerable to heat than other Soulborn.

Growth Rate & Stages

Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Dietary Needs and Habits

While omnivorous, Dragonborn prefer meat, fish, and insects. They can persist on raw meat alone, but cooking is appreciated. They can taste varieties of amino acids that most gatherer races cannot, and thus will actively enjoy things that most other races throw out, such as liver, brains, or blood. At a dragonborn feast, there will often be multiple kinds of meat served in the same meal.

Civilization and Culture

Naming Traditions

Dragonborn have personal names given at birth, but they put their clan names first as a mark of honor. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.   Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn   Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit   Childhood Names: Climber, Earbender, Leaper, Pious, Shieldbiter, Zealous   Clan Names: Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit

Courtship Ideals

Dragonborn marriages are arranged by the clan leaders along old pact lines. Dragonborn lack the association of love with marriage that many races have, instead wedding purely for reproductive reasons. Once a dragonborn child reaches 3 years old the wedding is typically dissolved, with the parent who was the same sex as the child rearing it for the remainder of its childhood.

Major Language Groups and Dialects

Dragonborn generally speak Aragrakh (native language) and Eolian.

Culture and Cultural Heritage

To any dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn's conduct reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.

Common Customs, Traditions and Rituals

Commitment to a word is expected to be carried out to the letter and all parties in a transaction are held accountable and responsible for failings. Ultimately, those who fail to meet their word are expected to accept the consequences. So widespread is this value of honor and honesty that it is commonly believed that dragonborn never break their word.

Common Taboos

Among dragonborn, the most horrible crime is oath-breaking.

History

Dragonborn were the children of the Primordial Srugulmorn, the Cloud that Ends All Things, made in the image of the wyrms. During the War of Souls, many of the greatest generals leading the forces of the Primordials were dragonborn. At the completion of the Ritual of Shattering during the War of Souls, they were stolen from Srugulmorn by Sielach, Duchess of Trumpets.

Interspecies Relations and Assumptions

Other races sometimes see dragonborn as proud or even arrogant because of their dedication to excellence and high standards.
Origin/Ancestry
Srugulmorn, the Cloud that Ends All Things
Lifespan
80 years
Average Height
6'2" – 6'8"
Average Weight
220–320 lbs
Founding Emanation
Bahamut, the Platinum Dragon and Tiamat, the Dragon Queen


Racial Stats

Black Dragonborn

Dragonborn (Black)

Ability Score Increase +2 Str, +1 Cha
Size Medium
Speed 30ft, swim 30ft

Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern colors in darkness, only shades of gray.
 
Breath Weapon
You can use a bonus action to exhale destructive energy in the form of a 5 by 30 ft. line. Alternatively, if you can attack multiple times during the Attack action, you may use your breath weapon as one of these attacks. When you use your breath weapon, each creature in the area of exhalation must make a Dex saving throw. The DC for the saving throw equals 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d6 acid damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can't use it again until you finish a short or long rest.
 
Damage Resistance
You have resistance to acid damage.
Foul Tolerance::You can drink contaminated water without suffering any ill effects, and you have advantage on Constitution saving throws from ingesting poisoned food or drink.  
Swarm of Locusts
You know the infestation cantrip. Charisma is your spellcasting ability for it.
 
Water Dweller
You have a swimming speed of 30 feet, and you can breathe air and water.

Languages. Eolian and Aragrakh



Blue Dragonborn

Dragonborn (Blue)

Ability Score Increase +2 Str, +1 Cha
Size Medium
Speed 30ft

Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern colors in darkness, only shades of gray.
 
Breath Weapon
You can use a bonus action to exhale destructive energy in the form of a 5 by 30 ft. line. Alternatively, if you can attack multiple times during the Attack action, you may use your breath weapon as one of these attacks. When you use your breath weapon, each creature in the area of exhalation must make a Dex saving throw. The DC for the saving throw equals 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d6 lightning damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can't use it again until you finish a short or long rest.
 
Damage Resistance
You have resistance to lightning damage.
 
Desert Delver
If you have a free hand, you can use your action to dig up to 10 feet through loose earth, excavating it and depositing it up to 10 feet away.
 
Enduring Combatant
You have advantage on Constitution checks and saving throws against exhaustion.
 
Lightning Rod
You know the lightning lure cantrip. Charisma is your spellcasting ability for it.

Languages. Eolian and Aragrakh



Green Dragonborn

Dragonborn (Green)

Ability Score Increase +2 Str, +1 Cha
Size Medium
Speed 30ft

Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern colors in darkness, only shades of gray.
 
Breath Weapon
You can use a bonus action to exhale destructive energy in the form of a 15 ft. cone. Alternatively, if you can attack multiple times during the Attack action, you may use your breath weapon as one of these attacks. When you use your breath weapon, each creature in the area of exhalation must make a Con saving throw. The DC for the saving throw equals 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d6 poison damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can't use it again until you finish a short or long rest.
 
Damage Resistance
You have resistance to poison damage.
 
Chains of the Forest
You know the thorn whip cantrip. Charisma is your spellcasting ability for it.
 
Cunning
You have proficiency in one of the following skills of your choice: Deception, Insight, or Persuasion.
 
Poison Resilience
You have advantage on saving throws against being poisoned.

Languages. Eolian and Aragrakh



Red Dragonborn

Dragonborn (Red)

Ability Score Increase +2 Str, +1 Cha
Size Medium
Speed 30ft

Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern colors in darkness, only shades of gray.
 
Breath Weapon
You can use a bonus action to exhale destructive energy in the form of a 15 ft. cone. Alternatively, if you can attack multiple times during the Attack action, you may use your breath weapon as one of these attacks. When you use your breath weapon, each creature in the area of exhalation must make a Dex saving throw. The DC for the saving throw equals 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d6 fire damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can't use it again until you finish a short or long rest.
 
Damage Resistance
You have resistance to fire damage.
 
Fire Sculptor
You know the control flames cantrip. Charisma is your spellcasting ability for it.
 
Furious Flames
The damage die of your breath weapon increases from d6s to d8s.
 
Treasure Adept
You have advantage on Intelligence checks made to discern the monetary value of objects, as well as Wisdom(Insight) checks made to determine if someone is trying to scam or swindle you.

Languages. Eolian and Aragrakh



White Dragonborn

Dragonborn (White)

Ability Score Increase +2 Str, +1 Cha
Size Medium
Speed 30ft

Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern colors in darkness, only shades of gray.
 
Breath Weapon
You can use a bonus action to exhale destructive energy in the form of a 15 ft. cone. Alternatively, if you can attack multiple times during the Attack action, you may use your breath weapon as one of these attacks. When you use your breath weapon, each creature in the area of exhalation must make a Con saving throw. The DC for the saving throw equals 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d6 cold damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can't use it again until you finish a short or long rest.
 
Damage Resistance
You have resistance to cold damage.
 
Freezing Fog
You know the frostbite cantrip. Charisma is your spellcasting ability for it.
 
Ice Walk
You can move across and climb icy surfaces without needing to make an ability check, and difficult terrain made of ice or snow doesn't cost you extra movement.
 
Keen Recollection
You have advantage on Intelligence checks made to recall information about creatures and objects you have encountered, as well as places you have visited.

Languages. Eolian and Aragrakh



Brass Dragonborn

Dragonborn (Brass)

Ability Score Increase +2 Str, +1 Cha
Size Medium
Speed 30ft

Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern colors in darkness, only shades of gray.
 
Breath Weapon
You can use a bonus action to exhale destructive energy in the form of a 5 by 30 ft. line. Alternatively, if you can attack multiple times during the Attack action, you may use your breath weapon as one of these attacks. When you use your breath weapon, each creature in the area of exhalation must make a Dex saving throw. The DC for the saving throw equals 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d6 fire damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can't use it again until you finish a short or long rest.
 
Damage Resistance
You have resistance to fire damage.
 
Conversationalist
You can speak, read, and write two additional languages of your choice.
 
Grounded
While on the ground, you have advantage on saving throws against effects that would push you, pull you, or knock you prone.
 
Solemn Slumber
When you reach 3rd level you can cast sleep once with this trait. You regain the ability to cast it with this trait when you finish a long rest. Charisma is your spellcasting ability for it.

Languages. Eolian and Aragrakh



Bronze Dragonborn

Dragonborn (Bronze)

Ability Score Increase +2 Str, +1 Cha
Size Medium
Speed 30ft, swim 30ft

Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern colors in darkness, only shades of gray.
 
Breath Weapon
You can use a bonus action to exhale destructive energy in the form of a 5 by 30 ft. line. Alternatively, if you can attack multiple times during the Attack action, you may use your breath weapon as one of these attacks. When you use your breath weapon, each creature in the area of exhalation must make a Dex saving throw. The DC for the saving throw equals 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d6 lightning damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can't use it again until you finish a short or long rest.
 
Damage Resistance
You have resistance to lightning damage.
 
Dealmaker
You have advantage on ability checks made when negotiating payment for a service or the terms of a contract.
 
Webbed Feet
You have a swimming speed of 30 feet.
 
Booming Repulse
When you reach 3rd level you can cast thunderwave once with this trait as a 2nd level spell. You regain the ability to cast it with this trait when you finish a long rest. Charisma is your spellcasting ability for it.

Languages. Eolian and Aragrakh



Copper Dragonborn

Dragonborn (Copper)

Ability Score Increase +2 Str, +1 Cha
Size Medium
Speed 30ft, climb 30ft

Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern colors in darkness, only shades of gray.
 
Breath Weapon
You can use a bonus action to exhale destructive energy in the form of a 5 by 30 ft. line. Alternatively, if you can attack multiple times during the Attack action, you may use your breath weapon as one of these attacks. When you use your breath weapon, each creature in the area of exhalation must make a Dex saving throw. The DC for the saving throw equals 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d6 acid damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can't use it again until you finish a short or long rest.
 
Damage Resistance
You have resistance to acid damage.
 
Crafty
You have proficiency in the Deception skill.
 
Dragon Speech
When you reach 3rd level, you can use your action to choose one Tiny beast you can see within 30 feet of you, magically granting it the ability to speed and understand Aragrakh. This effect lasts for 10 minutes. The knowledge and awareness of the beast is limited by its intelligence, but at a minimum, it can give you information about nearby locations and monsters, including whatever it can perceive or has perceived within the past day. Once you use this trait, you can't use it again until you finish a long rest.
 
Rock Climber
You have a climbing speed of 30 feet, and you can move up, down, and across vertical surfaces made of rock or stone.

Languages. Eolian and Aragrakh



Gold Dragonborn

Dragonborn (Gold)

Ability Score Increase +2 Str, +1 Cha
Size Medium
Speed 30ft

Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern colors in darkness, only shades of gray.
 
Breath Weapon
You can use a bonus action to exhale destructive energy in the form of a 15 ft. cone. Alternatively, if you can attack multiple times during the Attack action, you may use your breath weapon as one of these attacks. When you use your breath weapon, each creature in the area of exhalation must make a Dex saving throw. The DC for the saving throw equals 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d6 fire damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can't use it again until you finish a short or long rest.
 
Damage Resistance
You have resistance to fire damage.
 
Devourer of Wealth
You can consume coins and gems as food. You receive enough nourishment to sustain yourself for a day from 1 gp worth of coins or gems.
 
Foretold Fortune
When you finish a long rest, roll a d20 and record the number rolled. Once, before the end of your next long rest, when you roll that number on a d20, you can choose to treat the roll as a 20; if the recorded number is a 20, you can choose to treat one d20 roll of your choice as a 20.
 
Strength Sap
When you reach 3rd level, you can cast ray of enfeeblement once with this trait. You regain the ability to cast it with this trait when you finish a long rest. Charisma is your spellcasting ability for it.

Languages. Eolian and Aragrakh



Silver Dragonborn

Dragonborn (Silver)

Ability Score Increase +2 Str, +1 Cha
Size Medium
Speed 30ft

Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern colors in darkness, only shades of gray.
 
Breath Weapon
You can use a bonus action to exhale destructive energy in the form of a 15 ft. cone. Alternatively, if you can attack multiple times during the Attack action, you may use your breath weapon as one of these attacks. When you use your breath weapon, each creature in the area of exhalation must make a Con saving throw. The DC for the saving throw equals 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d6 cold damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can't use it again until you finish a short or long rest.
 
Damage Resistance
You have resistance to cold damage.
 
Favorable Disposition
Whenever you're interacting with non-hostile dragons or humanoids, you can add half your proficiency bonus to any Charisma check that doesn't already include your proficiency bonus.
 
Paralytic Resilience
You have advantage on saving throws against being paralyzed or stunned.
 
Winds of Grace
When you reach 3rd level, you can cast feather fall once with this trait. You regain the ability to cast it with this trait when you finish a long rest. Charisma is your spellcasting ability for it.

Languages. Eolian and Aragrakh




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