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Grung

Grung are brightly colored, aggressive and territorial Soulborn tree-frogs native to the tropical rain forests and jungles - they are only found in areas with plentiful moisture, since they require pools to mature their tadpoles in, and must spend at least an hour a day bathing, or else they'll begin to fatally dry out.  

Personality

Arrogant and elitist, these creatures divide themselves into a strict hierarchy, which places grung above other races and divides the Grung into different castes based on their color.

Basic Information

Anatomy

Grung are best described as bipedal, humanoid tree-frogs. All grungs are a dull greenish gray when they are born, but each individual takes on the color of its caste as it grows to adulthood. From lowest to highest caste, grungs can be green, blue, purple, red, orange, or gold. All grungs secrete a substance that is harmless to them but poisonous to other creatures. A grung also uses venom to poison its weapons.

Genetics and Reproduction

Grungs reproduce by laying eggs, which hatch into grey tadpoles which develop into humanoids over three months, and into adults over another six to nine months. Grungs reproduced quickly, one chieftain named Yorb had at least one hundred and eighty children, and that was just his sons.

Growth Rate & Stages

Grung mature to adulthood in around one year and generally do not live longer than 30.

Ecology and Habitats

Grungs prefer to live in shady areas of dense foliage and very high humidity. They need to remain in constant proximity to water to keep their skin from drying up and killing them.

Civilization and Culture

Naming Traditions

Grung names are longer based on class. They are mostly made from combinations of short names. A green  grung would have one name, while a gold grung could have upwards of twelve!    Grung Names: Gahg, Sook, Pasht, Slur, Slark, Mog, Lurt, Hat, Pip, Narg, Galf, Nak, Toog, Beb, Snurk, Pat,  Lib, Rug, Ran, Ja, Jig, Erg, Hen, Nin, Mahl, Zoog

Culture and Cultural Heritage

Grung secrete a poisonous slime - which can be used to enthrall humanoid creatures, thus allowing them to assemble great legions of slaves - each color of grung is able to induce a unique flavor of madness when they afflict a creature with their slime in its natural form, as opposed to the diluted "thrall-juice" they normally use.   Green grungs are the tribe's warriors, hunters, and laborers, and blue grungs work as artisans and in other domestic roles. Supervising and guiding both groups are the purple grungs, which serve as administrators and commanders. Green grung slime induces an uncontrollable urge to either climb the nearest high place, or hop around like a giant frog. Blue grung slime compels the afflicted to shout, scream, or otherwise make the loudest noise that they can. Purple grung slime induces a maddening sensation of being boiled in one's own skin, compelling the victim to find cool water or mud to soak themselves in to alleviate the psychological heat.   Red grungs are the tribe's scholars and magic users. They are superior to purple, blue, and green grungs and given proper respect even by grungs of higher status. The slime of these grungs induces an insatiable hunger.   Higher castes include orange grungs, which are elite warriors that have authority over all lesser grungs, and gold grungs, which hold the highest leadership positions. A tribe's sovereign is always a gold grung. The slime of an orange grung overwhelms a victim with paranoid delusions, whilst golden grung slime enthralls the victim, compelling them to obey the golden grung's orders and even magically enables them to understand the grung's language.   These tree frogfolk inhabit shaded treetop villages, centered around assorted well-guarded ground-level pools, where their eggs must incubate. Each caste maintains its own hatching pool, and the juvenile grunglets - which are all a dull greenish gray until they reach maturity - join their birth caste immediately after leaving their pools.   Grung are meritocratic, to a degree; on rare occasions, an individual that distinguishes itself an earn an invitation into a higher caste - a process centered around ritual spells combined with herbal tonics. These lucky grung permanently ascend to their new status, and their offspring will likewise belong to that caste.   Grungs use slaves for all manner of menial tasks, but mostly they just like bossing them around. Slaves are fed food that has been spiked with a carefully diluted form of grung slime, just powerful enough to keep them lethargic and compliant without afflicting them with madness. A creature enthralled in this way over a long period of time becomes a shell of its former self and can be restored to normalcy only by magic.
Origin/Ancestry
Dranlegoritha, Whose Fangs Rend the Heavens
Lifespan
30 years
Average Height
3'
Founding Emanation
Wastri, the Hopping Prophet

Racial Stats
Grung

Grung

Ability Score Increase +2 Dex, +1 Con
Size Small
Speed 25 ft, climb 25ft

Arboreal Alertness
You have proficiency in the Perception skill.
 
Amphibious
You can breathe air and water.
 
Poison Resistance
You have resistance to poison damage and advantage on saving throws against the poisoned condition.
 
Poisonous Skin
Any creature that grapples you or otherwise comes into direct contact with your skin must succeed on a Constitution saving throw with a DC of DC 8 + Proficiency + Constitution modifier or become poisoned for 1 minute. A poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on this saving throw is immune to your Poisonous Skin trait for the next 24 hours. You can also apply this poison to any piercing weapon as part of an attack with that weapon.
 
Standing Leap
Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.
 
Water Dependency
If you fail to immerse yourself in water for at least 1 hour during a day, you suffer one level of exhaustion at the end of that day. You can only recover from this exhaustion through magic or by immersing yourself in water for at least 1 hour.

Languages. Shioani


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