Kobold
The kobolds known to the Galactic Alliance are a witchwarped species. Following the Gap, kobolds seemed notably absent from the Alliance and surrounding systems, despite having been a very numerous race on lost Edras. Many assumed their departure tied to Edras' disappearance in some way.
However, first-century witchwarping rituals designed to access alternate reality technologies didn't just conjure obscure devices (most of which couldn't function in this multiverse they also gated in hundreds of reptilian beings who, by all appearances and self-identification, appeared to be kobolds. The creatures confidently dispersed throughout the Alliance Worlds, taking up residence in empty and previously unknown apartments, clocking into work with unregistered keycards that noted the kobolds' longtime (yet previously unnoticed) employment at various agencies, and otherwise just fitting into niches that mysteriously manifested seamlessly in response to the kobolds' need. Although newer generations of kobolds seem more bound by conventional logic, this first wave's uncanny integration into this reality has stumped historians, scientists, and magical researchers.
To this day, kobolds have an innate affinity for witchwarping, calling upon magic and matter that presumably originates from their alternate home world. This transformative, aspirational magic also lends itself to the kobolds' unabashed self-confidence and beliefs that they're heritors of draconic majesty, with the most powerful witchwarpers sometimes spontaneously transforming into extraplanar wyrms, as if unlocking some hidden aspect of their cosmic genealogy.
Resembling an anthropomorphic lizard, a typical kobold stands about 3 feet tall, measuring about 4 feet long from snout to the tip of their tail. Kobolds display a wide range of scale colors that often reflect draconic palettes, with red, blue, green, black, white, and various metals being especially common. Most kobolds develop natural countershading with a lighter underbelly. However, scale color can change over time. As a kobold ages, their scales often accumulate a patina-like outline, develop a natural gradation in their color, become faintly iridescent, or are augmented in some other way that seems roughly analogous to a human's hair turning gray.
Whatever their coloration, a kobold's scales are thickest along their head and upper arms, providing some protection. Their draconic features don't stop at scales. Each kobold has a set of horns that vary slightly in size, shape, and number. Most common is a pair of short, backward-pointing horns, though kobolds might have as many as eight smaller horns or none at all. However, adult kobolds almost never have nose horns; each kobold hatches with the help of an “egg horn” that grows from their snout, which they shed within a few months of birth.
Whether it's passed down through stories or just a nagging, wordless certainty, kobolds know that they should be dragons— that they are dragons. In their origin reality, kobolds supposedly soared the skies as titanic dragons, and the ritual that brought them here crammed them into meager bodies a fraction of their true size. Witchwarping magic might just be a kobold's essence straining to pull them back to their home dimension, but if so, this reality doesn't know how to process the instinctive arcana. There's little disagreement that all of this is an injustice. However, kobolds vary widely in what they feel should be done about it. Three primary approaches have emerged.
Those termed Aspirers believe that it's possible for a kobold to transform into a dragon (a process called apodrakosis) but that the process requires intense focus and patience. Some of these transformations might take generations. Others might be possible through extraordinary magic. Others still realize apodrakosis through mystical awakening at a kobold monastery. However, Aspirers deduce that the original draconic form might not be possible in this reality, thus an acceptable final form might not mirror their lost draconic ideal.
Reclaimers agree that draconic transformation is possible, but the similarities end there. To a Reclaimer, kobolds' rightful forms—and by extension, their ancestral wealth and influence— were stolen by the ritual, and it's their imperative to regain what was lost. These claims often accompany aggression if not violence, for Reclaimers seldom settle for victories by analogy; it's rarely enough to gain wings, for example, but instead those wings must be like those kobolds had in their home reality. While many Reclaimers work through fully legal means, the philosophy has inspired numerous kobold criminal groups.
Finally, Exodists either believe that the ancient ritual is a convenient legend that misleads other kobolds or that it's better to adapt to this new reality rather than fret over lost causes.
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