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Forgotten Lords

As cities have become more and more important to the Kingdoms, a new class of citizens has emerged: the Burgher. Burghers—or their ancestors—clawed their way up from the peasantry and made new lives for themselves in the cities. Now they are the glue that holds urban society together. Burghers are shop owners, petty merchants, excisemen, traders, and minor local officials. They are neither as despised as the peasantry nor as exalted as the nobility.   And Forgotten Lords greet such people as no one else. Due to communications and influential connections, also a unique financial standing. This is not a guild for everyone though, the Inspectors don't make it easy to become a part of the trading guild before you pass several checks: A financial check, trademark check, and of course an honesty check.   Though if you might think that honesty check is actually keeping business fair and straightforward you are wrong. If the inspector finds you "Unclean" on some goods - you are in - willing possession of or not. The manipulative executors will force you to cooperate, or they will report you as a fraud and that is not good for business.   The Lords themselves are keeping a low profile on almost all transactions, trades, deals In order to keep business more profitable than it should be - Basically they are not really up to fair trade. Multiple reports of selling stolen goods, contraband, illegal trades are usually lost in piles of papers of the city law representatives... and not by accident, of course. Keen-minded, ambitious, and shady individuals are making money in this Guild by all possible means.

Structure

Structure of the Forgotten Lords guild is confusing and almost entangling, if you ask who is in charge they might say different names at all times."It's Derek! No no... wait... John was uplifted last month...or was he?" But the known fact is they manage to juggle their trades and finances explicitly, leaving Kingdom representatives a fool. More than that Lords have their main factoria settled in the heart of the capital of Oakvale Kingdom, and still manage to swim out of the hands of the law.

Public Agenda

At the first glance, they are not more than associated with a simple and mundane goals - trading for profit. But rumors and whispers keep saying they are into something more influential, maybe even trying to overthrow someone? But in shady rounds, they are known as buyers of the stolen goods and folks of a really flexible mindset, happy to help you with any possible deal. Especially revolving in the underbelly.

Assets

The Forgotten lords don't keep many factories but they prefer to rent buildings or marketplaces, in order to be on the move(if something happens), but there are at least 5 big establishments around the Kingdoms. Also about a hundred of traveling or migrating enterprises.

History

Forgotten Lords protruded out of the really rich thieves guild, that decided to stop risking their own lives, and makes the money finally work for them, instead of them working for money. The founders of the guild were wearing masks and wanted to remain incognito.

Demography and Population

800-1000 merchants are in this guild and about 50% of that numbers are people of some influence and power positioned in city councils,village headmasters,and other low weight officials
Burghers meeting
Type
Guild, Merchant
Alternative Names
Burghers
Demonym
Lord

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