Weapons and armour can be enchanted with runes. This practice is known as Sygaldry, and was first implemented by the dwarves.
There are many different runes, each applying a different effect to a weapon or piece of armour they are applied to.
A simple rune may apply a +1 magic bonus to a weapon or piece of armour, or apply elemental damage or resistance.
More advanced runes can apply unique abilities, such as spell-like effects or stat bonuses. These runes are harder to come by and as a result, cost much more to apply to an item.
With the help of Brunhilde, the dwarves have found a way of etching 2 runes onto weapons and armour. The item has to be of exceptional quality (e.g. made by them). They can apply a minor enchantment (+1/2/3) plus a more complicated rune. There is an additional 10% charge for applying 2 runes to 1 item.
Rune |
Name |
Weapon Effect |
Armour Effect |
Price |
|
Angelic Protection |
+1d6 Radiant Damage |
Necrotic Resistance |
600 / 4,000GP (Attunement) |
|
Bow |
(Ranged weapon only) No disadvantage on long range attacks |
n/a |
400GP |
|
Crown |
Cast Compelled Duel 2/day |
n/a |
600GP |
|
Duplicate |
Can make additional attack against target within 5ft of original |
Cast Mirror Image 1/day |
500GP / 450GP |
|
Summoning |
Conjure Animals 1/day |
Conjure Animals 1/day |
900GP |
|
Viper |
+1d6 Poison damage |
Poison Resistance |
600 / 4,000GP (Attunement) |
|
Barrier |
n/a |
Resistance to bludgeoning, piercing and slashing damage from non-magical weapons |
3,500GP (Attunement) |
|
Butterfly |
Gain 'light' property (or remove 'heavy' property) |
Gain 40ft fly speed for 1 minute (1/day) |
500 / 600GP |
|
Devil |
+1d6 Necrotic damage + max HP reduced |
Resistance to Radiant + Fire damage |
900 / 6,000GP (Attunement) |
|
Elephant |
Summon an Elephant 1/day |
Cast Stoneskin 1/day |
3,000GP (Attunement) |
|
Harvest |
Recover HP = half damage dealt (Max 10HP) |
Roll 1 additional die when receiving healing |
1,500 / 2,000GP |
|
Mountain |
(Bludgeoning weapon only) Additional 3 bludgeoning damage |
Cast Enlarge on self 3/day |
700 / 2,500GP (Attunement) |
|
Music |
Cast Vicious Mockery at 11th level (3d4) 3/day |
Permanent Heroism spell |
2,000 GP (Attunement) |
|
Scrying |
Cast Scry 1/day |
Cast Scry 1/day |
7,000GP |
|
Sight |
Cast Darkness 1/day (caster can see still) |
Cast True Sight 1/day |
600 / 15,000GP (Attunement) |
|
Elemental Summoning |
Conjure Elemental 1/day |
Conjure Elemental 1/day |
8,000GP (Attunement) |
|
Sunsword |
Weapon becomes a Sunsword for 10 mins, 1/day |
n/a |
2,000GP (Attunement) |
|
Anti Magic |
Cast Dispel Magic 3/day |
Advantage on saves vs. magic |
6,500GP (Attunement) / 8,000GP (Attunement) |
|
Chaos |
On a critical hit, roll on wild magic chart |
Random resistance each day |
500 / 3,700GP (Attunement) |
|
Charm |
Cast Charm Person, Dominate Person (1/day each) |
Advantage on save vs. charm |
8,500GP (Attunement) / 2,000GP (Attunement) |
|
Fireball |
Cast Fireball 3/day |
Immune to Fireballs |
6,000GP (Attunement) / 1,000GP (Attunement) |
|
Mortona |
Cast Finger of Death 1/day |
Permanent Death Ward spell (reset at dawn) |
30,000GP (Attunement) / 3,750GP (Attunement) |
|
Piercing |
(Piercing weapons only) Additional 5 piercing damage |
Immune to piercing damage |
900 / 6,000GP (Attunement) |
|
Portal |
Cast Banishment 1/day |
Cast Dimension Door (Self only) 1/day |
3,500GP (Attunement) / 3,000GP (Attunement) |
|
Siren |
INT save or stunned until start of your next turn (3/day) |
Immune to charm |
2,000GP (Attunement) / 4,000GP (Attunement) |
|
Sky |
Cast Flame Strike 2/day |
Permanent 60ft fly speed |
13,000GP (Attunement) / 9,000GP (Attunement) |
|
Wind |
Cast Investiture of Wind 1/day |
Cast Wind Walk 1/day (self only) |
15,000GP (Attunement) / 5,000GP (Attunement) |
|
Wings |
Convert Weapon to Dancing Sword for 1 hour, 1/day |
n/a |
20,000GP (Attunement) |
Comments