Guild report from Tommington - 0.3.13 agf
Tommington's werewolf problem is no more. Tommignton, a trade town full of a variety of artisans, had been under attack by a werewolf, as well as a roving band of bugbears. Without enough soldiers to deal with both problems at the same time, they call on the guild to use their might to root out their werewolf and solve this problem once and for all, which they successfully did.
Handed a list of suspects, the guild sets of to solve this problem. Suspect 1, a wizard who lives not to far from town, who's magic is untuned and goes wrong frequently, suspect 2, a hopeless drunk, who claims to have been a noble before a forgotten event that caused his exile, suspect 3, an underperforming an frequently missing town guard, and 4 and 5, a baker and a butcher, fallen into a problematic love. After hunting around town and investing, the party eventually discovered that it wasn't one werewolf, but all 5 suspects who were werewolves, and in an epic showdown at nightfall, ended the problem once and for all
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