Academy of Ferocity
The Warlords that hail from this Academy rarely study in formal schools of war. In place of military theory, their tactics are based on the instincts of wild animals. These leaders are famous for ruthless treatment of foes, but would lay down their life for any member of their pack.
You learn to track and hunt as well as the great predators of the wilds. You gain proficiency with martial weapons and in your choice of either Perception or Survival. In addition, whenever you make a Wisdom (Survival) or a Wisdom (Perception) check based on your sense of smell or hearing, you can treat a roll of 7 or lower on the d20 as an 8.
You learn certain Exploits at the Warlord levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.
You lead your allies in the hunt. As a bonus action, you can mark one creature you can see within 30 feet as your Prey. Any creature you target with an Inspiring Word or a Tactical Exploit has advantage on the first attack it makes against your Prey before the beginning of your next turn. The mark ends early if your Prey is reduced to 0 hit points, if you mark another creature, or if you are incapacitated. Once you mark a creature as Prey, you must finish a short or long rest before you can mark another. If you have no uses left, you can expend an Exploit Die to mark another creature.
Under your leadership, your pack moves and hunts as one. You and creatures of your choice within 30 feet of your have advantage on your Dexterity (Stealth) checks and can travel stealthily while moving at a normal pace. Also, while you have a creature marked as your Prey, you can issue a maneuvering order as a bonus action.
A successful hunt stokes your blood lust. When your Prey is reduced to 0 hit points you can use your reaction to mark another creature, and you gain one of the following benefits:
Your primal bearing invigorates your pack mates. Your speed increases by 10 feet, and your weapon attacks against your Prey deal bonus damage equal to a roll of your Exploit Die. Moreover, any creature you target with an Inspiring Word, Rallying Cry, or one of your Tactical Exploits also gains the benefits above until the beginning of your next turn.
Bestial Instincts
3rd-level Warlord (Academy of Ferocity) FeatureYou learn to track and hunt as well as the great predators of the wilds. You gain proficiency with martial weapons and in your choice of either Perception or Survival. In addition, whenever you make a Wisdom (Survival) or a Wisdom (Perception) check based on your sense of smell or hearing, you can treat a roll of 7 or lower on the d20 as an 8.
Ferocious Exploits
3rd-level Warlord (Academy of Ferocity) FeatureYou learn certain Exploits at the Warlord levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.
Warlord Level | Exploit |
---|---|
3rd | cunning instinct, maneuvering order |
5th | crescendo of violence, wild charge |
9th | pack tactics |
Packleader
3rd-level Warlord (Academy of Ferocity) FeatureYou lead your allies in the hunt. As a bonus action, you can mark one creature you can see within 30 feet as your Prey. Any creature you target with an Inspiring Word or a Tactical Exploit has advantage on the first attack it makes against your Prey before the beginning of your next turn. The mark ends early if your Prey is reduced to 0 hit points, if you mark another creature, or if you are incapacitated. Once you mark a creature as Prey, you must finish a short or long rest before you can mark another. If you have no uses left, you can expend an Exploit Die to mark another creature.
Primal Ambush
6th-level Warlord (Academy of Ferocity) FeatureUnder your leadership, your pack moves and hunts as one. You and creatures of your choice within 30 feet of your have advantage on your Dexterity (Stealth) checks and can travel stealthily while moving at a normal pace. Also, while you have a creature marked as your Prey, you can issue a maneuvering order as a bonus action.
Thrill of the Hunt
14th-level Warlord (Academy of Ferocity) FeatureA successful hunt stokes your blood lust. When your Prey is reduced to 0 hit points you can use your reaction to mark another creature, and you gain one of the following benefits:
- You gain temporary hit points equal to your Warlord level.
- You regain one expended use of Inspiring Word.
- You regain one expended Exploit Die.
Apex Predator
18th-level Warlord (Academy of Ferocity) FeatureYour primal bearing invigorates your pack mates. Your speed increases by 10 feet, and your weapon attacks against your Prey deal bonus damage equal to a roll of your Exploit Die. Moreover, any creature you target with an Inspiring Word, Rallying Cry, or one of your Tactical Exploits also gains the benefits above until the beginning of your next turn.
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